I've released another update to SCICompanion. Same link as before, see the first post in this thread.
RELEASE NOTES 6-10-2015
---------------------
- View editor pane has been "revamped". Palette is larger, and there is an edit palette button. The treeview of loops/cels is gone. You can use the arrows, as before, to select cels or loops, or you can use the new panes on the right/bottom. The loop selector pane also lets you reorder loops (and of course you can re-order cels in the cel selector pane).
- Fixed a number of bugs (striked out below)
- SCI1 sound is... functional. You can import a MIDI file, add it to the game, and add cues and loop points. I added the SCI0 death sound to the SCI1 template game, and it sounds pretty bad! So things are still kind of messed up. Other midi files I've tried sound pretty good though.
- you can preview palette cycling in the edit palette dialog (for pics)
- improved the selection rect in the palette editor
- I tried to get gif image sequences to import - it worked fine for most gifs, but for some reason not those exported from SV.exe! The library I'm using to load them loses all palette and indexed/color information for those gifs.
- support for extended char sets in fonts (previously it was locked to 128 characters, like SCI0 requires)
- copy-paste in VGA views was pretty busted, it is now working properly