Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 165738 times)

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #210 on: July 05, 2015, 11:08:06 AM »
Interesting. Yeah, seems like that's necessary, as text can contain tabs too. Without the 5 "empty" tabs there would be some ambiguity.
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Online Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #211 on: July 05, 2015, 07:44:05 PM »
The template game is set to Disney Sound Source by default. This seems to mess up one's audio bigtime. Mᴀᴋᴇs ᴇᴠᴇʀʏᴛʜɪɴɢ sᴏᴜɴᴅ ʟᴏᴡᴇʀ.

For my main project, I have removed all drivers but General MIDI and Sound Blaster for music and audio respectively, but this really threw off my research.

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #212 on: July 05, 2015, 07:56:54 PM »
Are you running in DOSBox or on windows directly?

I switched it to the disney audio driver by default, since we found the audio didn't work with the soundblaster (I think it was that one?). Switching to disney made it work. So this is definitely different than what you're experiencing.
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Online Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #213 on: July 05, 2015, 07:59:54 PM »
DOSBox. 11k or 22k, both played slow on Disney, fine on SB.

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #214 on: July 05, 2015, 09:41:47 PM »
The SQ5 SB driver does work.
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #215 on: July 05, 2015, 11:23:16 PM »
The SQ5 SB driver does work.

Ah, indeed, it appears to.

And now I'm able to repro the "too low" problem with the DISNY driver. It looks like it only happens with 22Khz sounds though. I tried 11Khz (both 8 and 16 bit) and they sounded ok.

In all instances, the SQ5 audblast sounds better, though there was some static with 22Khz sounds.

So should we standardize on the audblast from, SQ5?

For both drivers, there were looping glitches for the 16 bit sounds. Take a sound that has a clean beginning or end and tell me if when you loop it it gets choppy.
« Last Edit: July 05, 2015, 11:52:58 PM by troflip »
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #216 on: July 05, 2015, 11:43:48 PM »
I vote for AUDBLAST if it works. Again, I selfishly need these babies functioning on a 486.
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #217 on: July 06, 2015, 03:16:34 AM »
I vote for AUDBLAST, too. Compatibility on old hardware is a legitimate consideration. Many do keep old dinos around for gaming. It is also why no drivers should be removed from the template game. While DOSBox does not emulate all hardware that Sierra provided hardware for, at the very least drivers for what it does emulate should be included. We could even include one of the aftermarket GUS drivers Sierra released. This one works with SQ5.
« Last Edit: July 06, 2015, 03:18:46 AM by Collector »
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Online Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #218 on: July 06, 2015, 07:36:04 AM »
guys i think i broke my status line


Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #219 on: July 06, 2015, 11:38:25 AM »
SCI Companion doesn't support 320x200 pics, which some SCI1.1 games have. Is that something people are interested in?
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #220 on: July 06, 2015, 11:48:54 AM »
The more options the better, as long as it is not too much trouble.
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Online Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #221 on: July 06, 2015, 12:19:12 PM »
SCI Companion doesn't support 320x200 pics, which some SCI1.1 games have. Is that something people are interested in?
Considering I just faked it, I'd say at least one people is interested :D

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #222 on: July 06, 2015, 03:58:15 PM »
Interesting. Which games have 320x200 pics? Does the current template interpreter support it?
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #223 on: July 06, 2015, 04:44:50 PM »
In LSL6: pic 100, 410, 570, 580 and more (so yes, currently template interpreter must support it)
In SQ5: pic 49, 56, 82, 100 and more.

They're actually fairly common, I guess typically used in scenes where there is no status bar. I doesn't appear to be supported in SCI1.0 (at least, I don't see any pics that big).

I don't think there's a "size" flag anywhere, it just depends on the size of the bitmap image included in the pic I guess. I never supported it for SCI Companion, because I wasn't sure of the specs.

The crappy thing is that I've hard-coded the size in so many places, when I really didn't need to!
« Last Edit: July 06, 2015, 04:49:07 PM by troflip »
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #224 on: July 06, 2015, 07:10:09 PM »
What about scrolling screens like in SQ1. I have never looked at it close enough to see if it was done with two pics side by side or one double wide pic.

While I would like to see support for working with SCI1 games I do not see much point in adding anything that you might want for creating a new SCI1 game unless it also applies to SCI1.1.
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