Author Topic: SCICompanion Prelease Testing!  (Read 38227 times)

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Offline troflip

Re: SCICompanion Prelease Testing!
« Reply #60 on: June 14, 2007, 09:35:02 AM »
If you find yet another significant bug, I'll fix that crash along with it.  :)
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Offline SkaZZ

SCICompanion BUG Text Editor
« Reply #61 on: June 18, 2007, 11:38:12 AM »
Sorry by my bad english...

Ok, there is an error when it try edit text resource, and the text is very long. SCI Companion cut this text, and SCIComp cut it. Edit, for example, QFG2 and you will see.

And now, the question...

Some versions from Sierra's games have more the 127 characters in the fonts. This versions are international versions (ahora, un momento para el te). There are games that contain SCIV.OLD. I looked in wikipedia and this file is used for international versions... but, how? How activate this fonts of 256 characters...?

One question more please...
Don't exist graphic editor for SCI32 (SCI1.2) like Quest for Glory 4?

P.D... i love SCI Companion, but i love the marihuana... xDDDDD

Offline troflip

Re: SCICompanion BUG Text Editor
« Reply #62 on: June 18, 2007, 02:59:44 PM »
Ok, there is an error when it try edit text resource, and the text is very long. SCI Companion cut this text, and SCIComp cut it. Edit, for example, QFG2 and you will see.

SCIComp and SCI Companion are the same program, so I'm not sure what you're talking about there.

Which string in which text resource in QFG2? (I don't want to have to look through all of them).
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Offline troflip

Re: SCICompanion Prelease Testing!
« Reply #63 on: June 18, 2007, 10:49:23 PM »
Ok, I have reproduced the issue.  It turns out it is a limitation in the windows listview control I'm using - it will only ever display 260 characters for an item.

I think I've found a workaround for it though.  I'll fix the other crashing bug too, and make it properly report errors in the header file.

Anyone have any other bad bugs? (It's time consuming to prepare a new version, so I'd like to batch up fixes).
« Last Edit: June 18, 2007, 11:34:20 PM by troflip »
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Offline SkaZZ

Re: SCICompanion Prelease Testing!
« Reply #64 on: June 19, 2007, 05:13:12 PM »
xDDDDDDD! Sorry for my explain...

It's more easy say "string for object minor 260 length".

For the new version, you may include an text editor that it support 254 characters. International versions support 254 characters. Why? SCIV.OLD support international versions...

Thanks, SkaZZ

Offline troflip

Re: SCICompanion Prelease Testing!
« Reply #65 on: June 19, 2007, 06:03:20 PM »
What does xDDDDDD mean?

As for 256 characters fonts, I don't think the SCI0 interpreter supports that.

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Offline MusicallyInspired

Re: SCICompanion Prelease Testing!
« Reply #66 on: June 20, 2007, 03:36:18 AM »
I think he was making the smiley face "XD" (eyes shut and mouth open wide) but in the way that some people write "llololollololol" instead of just "lol" to make it seem like they're laughing a whole lot like "hahahaha" but it doesn't make any sense for "laugh out loud out loud out loud". Same deal.
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Offline SkaZZ

Re: SCICompanion Prelease Testing!
« Reply #67 on: June 20, 2007, 06:30:26 AM »
"XD" = jajajajajajaja (spanish) = hahahahahaha (english)

In Spain we use XD instead lol... but, this is other story...

Space Quest 3 have a international version (German version) and i believe that it support 256 char.

SCI01 support this too.

Example:

"Later versions of SCI0 added bilingual support for international versions; their version string reads "S.OLD.xxx". Games include:

King's Quest I: Quest for the Crown (1990 remake)
Space Quest III: The Pirates of Pestulon (international versions)
Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals (international versions)
Jones in the Fast Lane (disk version)" - http://en.wikipedia.org/wiki/Sierra%27s_Creative_Interpreter

Thanks...


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