Author Topic: The Dating Pool  (Read 3037 times)

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Offline troflip

Re: The Dating Pool
« Reply #45 on: March 14, 2016, 10:19:08 PM »
I admit, I don't really understand the difference between 1 point, 2 point and 3 point perspective views (even after reading wikipedia!)

In my research, I came across this though... claims to provide 2-point perspective for 3dsMax:
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-38F86E7D-A79F-47D9-9E5F-7849E91BB6CB.htm,topicNumber=d30e353150

Check out my website: http://icefallgames.com
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Offline Kawa

Re: The Dating Pool
« Reply #46 on: March 15, 2016, 04:41:21 AM »
Interesting, and exactly what I need. Unfortunately, all the stuff is in other formats -- I'd have to figure out how to convert the sets, or rebuild them from scratch. Ouch.

Offline MusicallyInspired

Re: The Dating Pool
« Reply #47 on: March 15, 2016, 09:27:34 AM »
Source can change FOV settings I'm sure. Could you go back far enough and reduce the FOV? That'd probably still give you the floor space issue...

Graphics are a hurdle. It's why I've not gotten very far with many projects. If it doesn't look good I'm not interested in taking it further. At least KQ2SCI was done with vectors and looks sort of ok, but it's still time consuming. something like that KQ3 scene? Fuggedaboudit.
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Offline Kawa

Re: The Dating Pool
« Reply #48 on: March 15, 2016, 10:48:10 AM »
Oh, I've tried changing the FOV. The thing is, there's also walls in the way. Let me see if I can get a screenshot...

Here. FOV up to 90, carefully lined up the camera angle and height... but good luck getting the rest of those walls on the sides in view without clipping through the back wall.
« Last Edit: March 15, 2016, 11:08:20 AM by Kawa »

Offline Kawa

Re: The Dating Pool
« Reply #49 on: March 19, 2016, 06:13:17 PM »
Welp. Thanks for the inspiration, Police Quest 1.



Done entirely in Daz, for which I have a ton of props, and whose cameras can do this kind of projection.

Offline Kawa

Re: The Dating Pool
« Reply #50 on: March 21, 2016, 07:15:16 PM »
So here's a little overhaul on the icon bar...



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Offline MusicallyInspired

Re: The Dating Pool
« Reply #51 on: March 21, 2016, 07:59:11 PM »
Nice work! Also, I like the cutaway room.
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Offline Kawa

Re: The Dating Pool
« Reply #52 on: March 21, 2016, 08:18:28 PM »
Thanks. I have two so far. I think I'll try to do the space station next.

Offline Collector

Re: The Dating Pool
« Reply #53 on: March 28, 2016, 09:01:46 PM »
Added a Wiki page for this demo. Edit it to suit. http://sciwiki.sierrahelp.com//index.php?title=Dating_Pool_Demo,_The
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Offline Collector

Re: The Dating Pool
« Reply #54 on: March 29, 2016, 06:09:59 PM »
Found one bug where ego gets trapped by the puddle if the path walking to the west takes her through the puddle.
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Offline Kawa

Re: The Dating Pool
« Reply #55 on: March 29, 2016, 06:35:28 PM »
Thanks. I'll look into it tomorrow.

Could you be a little more specific? I can't seem to reproduce this, in the current version or the demo.


Update: if anything, there's was a priority bug on the splash.
« Last Edit: March 30, 2016, 06:53:53 AM by Kawa »

Offline Cloudee1

Re: The Dating Pool
« Reply #56 on: April 13, 2016, 09:21:24 PM »
If I remember correctly, ego by default is blocked by views. May want to double check that there's an ignore actor in there.
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Offline Kawa

Re: The Dating Pool
« Reply #57 on: April 14, 2016, 04:14:30 AM »
You're right. I just managed to wriggle Ego between the car and the puddle's baseline and I can't walk straight down from that point. I can wiggle out sideways though, and then walk around it. Added an ignoreActors call and tried again, no more issues. Thanks, Cloud.

Offline Kawa

Re: The Dating Pool
« Reply #58 on: May 15, 2016, 05:28:39 PM »
Fixed the one where kissing the car and such made it impossible to walk to the garage.

Turns out KissCarScript and InspectPuddleScript didn't reset to RoomScript, which is what checks for the control color triggers. I've updated the demo download to match.

Offline Kawa

Re: The Dating Pool
« Reply #59 on: October 20, 2016, 04:14:31 PM »
So here's a thing.

I've been studying some CP scripts, naming variables, documenting fiddly bits... and I ended up porting KQ4's to SCI11 with message resources instead of having it all in the script.


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