Author Topic: SCI32 Shirt  (Read 767 times)

0 Members and 1 Guest are viewing this topic.

Offline lskovlun

SCI32 Shirt
« on: February 27, 2016, 07:43:35 PM »



Offline Kawa

Re: SCI32 Shirt
« Reply #1 on: February 27, 2016, 08:01:06 PM »
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it. Logically then, SCI32 would refer to 32-bit... but then why can't I run GK2 natively?

Half joking at the very least, of course ;3

Also, and slightly more on topic maybe, I have an "ask me about SCI" mug from MT times.

Offline Collector

Re: SCI32 Shirt
« Reply #2 on: February 27, 2016, 08:05:12 PM »
I saw that when Bob first posted it. pretty nifty.
KQII Remake Pic

Offline lskovlun

Re: SCI32 Shirt
« Reply #3 on: February 27, 2016, 08:43:55 PM »
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it.
There are a few references to SCI16 in QfG4. The interp clearly wasn't ready for prime-time. The polygon editor says to use the SCI16 version. The RestartGame kernel function is not implemented (QfG4 and GK1 both implement restarting in script code). Possibly other things too.


SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.136 seconds with 22 queries.