Author Topic: Recreating complete QFG1 EGA source code  (Read 4042 times)

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Offline Collector

Re: Recreating complete QFG1 EGA source code
« Reply #75 on: October 10, 2018, 10:01:29 AM »
I assume that S.old.114 has support for fonts with diacritics.
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Offline Kawa

Re: Recreating complete QFG1 EGA source code
« Reply #76 on: October 10, 2018, 11:24:53 AM »
It's funny you should say that. The 0.685 terp from SQ3 doesn't, yet not 24 hours ago I produced this screenshot?


That's KQ4 1988, SIERRA.EXE 0.274 with the green buttons, not 1989 SCIV.EXE 0.502 with the white buttons.

This is my 1252 font, but that makes no difference in the matter of i]support[/i].

Actually, I think I get what I did wrong just now when I tested SQ3's 0.685 for extended font support...

Edit: nope, still won't show 'em. Weird, huh?
« Last Edit: October 10, 2018, 11:28:05 AM by Kawa »

Offline lskovlun

Re: Recreating complete QFG1 EGA source code
« Reply #77 on: October 10, 2018, 05:06:25 PM »
Well, one difference between SCI0 and SCI01 is the encoding of the vocab resource. The latter uses a standard NUL terminator, the former sets the high bit on the last character. Which means that you can't have 8-bit stuff in the vocab resource at least. It's possible they thought they weren't quite ethnocentric enough in their font decoding and changed it.

Offline Kawa

Re: Recreating complete QFG1 EGA source code
« Reply #78 on: October 10, 2018, 05:15:47 PM »
And yet that's the chronologically first SCI0 game correctly asking for lööps :D

Offline Collector

Re: Recreating complete QFG1 EGA source code
« Reply #79 on: October 11, 2018, 02:44:10 PM »
I have added your SQ3 source to the Wiki. Didn't troflip successfully decompile SQ4 CD for the SCI1.1 template?
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Offline Kawa

Re: Recreating complete QFG1 EGA source code
« Reply #80 on: October 11, 2018, 03:01:49 PM »
SQ5 actually. Older releases included leftover object files like Droole.sco, and had SQ5 Roger and UI views and all that.

I should know :)

Offline Collector

Re: Recreating complete QFG1 EGA source code
« Reply #81 on: October 11, 2018, 07:34:47 PM »
That's it. Now I remember about the simulator at the beginning of the game came up. I wonder if he has the source intact before it was modified for the template or if we would need to decompile it again.
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