Yes, of course, and the good CRT shaders (including the one I appropriated) emulate that too.
My point was that if you can't distinguish individual pixels from a certain distance, extra resolution isn't going to make it look better. More specifically, if a scanline is 3 times as wide as the dark spot in between, you don't necessarily need 4 pixels (3 bright, 1 dark) to simulate it. You can get by with 2 pixels, say, and some intelligent filtering. So I don't quite buy the argument altogether.
Of course I could be talking out of my ass, since I don't have an actual CRT monitor to compare with
. But it smacks of the same argument as "oh, this ultra high def TV looks so much better than my old HDTV" - except it actually looks the same since you're sitting 8 feet away and you can't see individual pixels at that distance even on your HDTV.