Author Topic: SCI0 / SCI1 Sounds to MIDI?  (Read 2066 times)

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Offline OmerMor

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #15 on: July 04, 2016, 01:17:59 PM »
Also, another problem here with INN in specific, is that the game doesn't connect anymore because obviously all the servers and stuff are dead now, so I can't get the map music that way.

I'm working with some guys on recreating the INN server, so hopefully someday you'll be able to connect again.

Offline CTxCB

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #16 on: July 04, 2016, 01:20:13 PM »
Try copying the files to a SCI1 game's folder, and opening it in SV.exe.
For example, when I try that, and I play the MIDI file in Mixcraft, my MIDI-Editing Suite, instead of playing the notes normally, it's as if the sustain is on and it doesn't stop playing the note, it doesn't happen with SoundToMIDI and The Hoyle Vol. I & II Music with Mixcraft. Just SV.EXE, it also seems as if it extracts MIDI information that isn't needed, or garbage.

Offline Collector

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #17 on: July 04, 2016, 07:36:29 PM »
Also, another problem here with INN in specific, is that the game doesn't connect anymore because obviously all the servers and stuff are dead now, so I can't get the map music that way.

I'm working with some guys on recreating the INN server, so hopefully someday you'll be able to connect again.
I don't think that the INN Revival server has been up for some time now. I guess that if the server project gets anywhere I can reconfigure my INN installer to connect to it instead.
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Offline CTxCB

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #18 on: July 05, 2016, 04:44:49 AM »
Anyone have anything that can convert SCI1+ xxx.snd files to MIDI, or are willing to make a converter for me since I'm not knowledgable in the subject? SoundToMIDI doesn't support anything past SCI0, and SV.EXE makes MIDI files with bogus or unnecessary data such as seperate note on / off volumes and such which makes certain tracks hang or layer notes instead of playing them usually.

Offline MusicallyInspired

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #19 on: July 05, 2016, 11:48:54 AM »
You sure you're using V1 of SV? I've never had that problem with hanging notes.
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Offline CTxCB

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #20 on: July 05, 2016, 12:24:13 PM »
You sure you're using V1 of SV? I've never had that problem with hanging notes.
I've tried multiple versions of V1 that I've found. One released the MIDI tracks with no audio except a weird sound at the start of all the tracks, and this one releases the MIDI with garbage data like note on / off volume, and for some reason this specific track in the Hoyle III theme hangs and layers notes instead of playing them then stopping.

Offline MusicallyInspired

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #21 on: July 05, 2016, 01:22:33 PM »
There's definitely something funky with SV's export function. I tried exporting the MIDI of the main title theme of Hoyle 3 and it compresses the entire length of the song into 6 seconds. It has major problems in Cakewalk, but in Winamp it doesn't even play. It plays back well enough in SV, though. I guess that means that there's no viable way to export MIDIs from SCI1+ games as the latest version of SV is broken in reading sound resources properly.

I suppose one method would be to use a MIDI loopback driver and record the output of SCI Viewer with a MIDI sequencer of your choice as it plays. Tom did something similar in recording his own soundtracks on Quest Studios back in the day except that with those he just recorded from a different computer.
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Offline Kawa

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #22 on: July 05, 2016, 01:34:19 PM »
I don't see the problem. This played perfectly fine in SV, Foobar2000, MUNT, Media Player Classic, and Anvil Studio.

Offline CTxCB

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #23 on: July 05, 2016, 02:07:52 PM »
I don't see the problem. This played perfectly fine in SV, Foobar2000, MUNT, Media Player Classic, and Anvil Studio.
Thanks, that version works fine. The version I tried to export is the MT-32 version, sounds fine in SV but outside it has hanging notes on specifically the first major melody.

Offline Kawa

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #24 on: July 05, 2016, 02:37:26 PM »
This is the MT-32 version though; there's no separate General MIDI option given here.

Also, I'm sitting on a big ol' pile of dumps from games that have dedicated GM tracks, made on the command line. They're all SCI1+, almost by definition.

Offline Kawa

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #25 on: July 05, 2016, 03:42:49 PM »
Given the same SV I always use and OmerMor's extracted SND files, I now have MID versions of... let's say half the actual music tracks. They sound quite like the recording on SHP when played on an MT-32 with the patch loaded, so I'mma consider this settled.

*listens to a not half bad attempt by MPC to play 960.mid*

Edit: any inability to use these files without killing your hearing will be assumed to be caused by noncompliant tools.
« Last Edit: July 05, 2016, 07:25:05 PM by Kawa »

Offline MusicallyInspired

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #26 on: July 05, 2016, 11:43:42 PM »
What version of SV are you using Kawa?
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Offline Kawa

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #27 on: July 06, 2016, 03:26:46 AM »
Not a clue.

Offline MusicallyInspired

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #28 on: July 06, 2016, 11:00:53 AM »
Check "About."
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Offline Kawa

Re: SCI0 / SCI1 Sounds to MIDI?
« Reply #29 on: July 06, 2016, 01:24:07 PM »
"SCI Resource Viewer

Copyright (C) 2007"


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