Author Topic: Art feedback  (Read 10337 times)

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Offline troflip

Re: Art feedback
« Reply #120 on: February 27, 2017, 02:14:03 PM »
I'm redoing the opening scene of my game. The original "redo" is the one on top. I've made other variations with different color palettes. Which looks best?

I was trying to go for drab fake wood paneling, but the results ends up being... drab. I've noticed that the most impressive "EGA" art uses less-realistic colors.
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #121 on: February 27, 2017, 02:39:31 PM »
It seems to me the stark lighting from the sun through the window and the spotlight casts from the ceiling lights calls for the darker walls (as in black in the shadows). I don't really like the teal walls and purple floor in the top left because it makes it look too much like the CGA palette (which I really dislike) and also makes the room look dumpy and dingy...unless that's the intention. The teal colours give it a damp feeling somehow...So with that in mind, either top right or bottom left. I prefer the bottom left for some reason.
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Offline troflip

Re: Art feedback
« Reply #122 on: February 27, 2017, 04:36:46 PM »
Thanks for the input!

Yeah (I will reveal now), my preferences are the bottom two. I need to force myself to use black for shadows a little more...
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #123 on: February 28, 2017, 12:40:27 AM »
Yeah, if you're going to use elements like light beams you need to have at least some black present otherwise the room looks TOO well lit where light beams wouldn't make sense. Dynamics = good.
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Offline troflip

Re: Art feedback
« Reply #124 on: March 03, 2017, 03:04:51 AM »
"Final" version, with some perspective fixes too...

Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #125 on: March 04, 2017, 12:51:18 PM »
Looks great!.....you know, except for the undithering. ;) :P
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