Author Topic: What's the name of this?  (Read 3870 times)

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Offline Kawa

Re: What's the name of this?
« Reply #15 on: September 16, 2016, 06:16:47 PM »
For a laugh, a while back I took the SCI11 template and made the Custom verb this. You'd click it on a thing and it'd pop up this SCI0 prompt for a verb.

Offline MusicallyInspired

Re: What's the name of this?
« Reply #16 on: September 16, 2016, 07:27:44 PM »
Hah that's cool.
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Offline Kawa

Re: What's the name of this?
« Reply #17 on: September 16, 2016, 07:45:56 PM »
Nope, it sucked. Not as much as my love life, but it sucked nonetheless.

Offline MusicallyInspired

Re: What's the name of this?
« Reply #18 on: September 16, 2016, 07:58:27 PM »
Still an interesting idea.
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Offline Cloudee1

Re: What's the name of this?
« Reply #19 on: September 17, 2016, 08:14:56 PM »
When we remade KQ3 at AGDI we had to remove the ability to kick the cat because all the interactions were taken. Sometimes you just have to sacrifice. I'm sure Sierra did likewise in a few instances in their remakes.

Yeah, what seems the most intuitive way to incorporate "dive" into the point and click interface... something I have gone round and round with.
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Offline lskovlun

Re: What's the name of this?
« Reply #20 on: September 17, 2016, 11:18:59 PM »
Yeah, what seems the most intuitive way to incorporate "dive" into the point and click interface... something I have gone round and round with.
I'm thinking a slight variation of the standard SCI1 interface. What if one icon was reserved for room-specific actions? That way, you shouldn't have too many collisions, but still be able to support more than one extra verb (one per room). Or is that too complicated?

Offline MusicallyInspired

Re: What's the name of this?
« Reply #21 on: September 18, 2016, 02:26:33 AM »
That could work. It could still technically be the same VERB as far as the interpreter and script logic is concerned, just have the icons change depending on what room you're in.
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