Definitely nostalgia for me, but I love nostalgia. Everything I spend time on these days seems to be nostalgic.
Lance, but what's not to love about nostalgia? I think all of us spend time on nostalgic stuff to some degree.
I've been a gamer since I was about six or seven, on the Atari console. I'm 40 now and I'm the father of a six year old boy and a toddler, so I don't have too much spare time for gaming, but, man, I love it.
Unlike many of you who have a background in engineering, computer science and programming, I'm a freaking journalist, which means that what most of you can do in 10 minutes takes me 3 hours or more. I'm also a Chilean, so my mother language is Spanish. My name is Patricio Abusleme.
But since I love this, I try to fight my limitations and overcome my lack of technical skills. In 2013, I build a gaming computer, quite an enjoyable experience for me. I enjoy games like shooters and what they call "action/adventure" games nowadays, like the "Assassin's Creed" saga and the "Batman: Arkham" games. Oh, I also love RPGs, like the "Dragon Age", "Mass Effect" and "The Witcher" sagas.
I became a big fan of Sierra and LucasArts' adventure games in the mid eighties and early nineties, but I came to the AGI fan scene a little late, around 2005, when many people were already migrating to AGS. Last night I played the demo of a game called "Kathy Rain" and I found it quite decent. Back in the day, I also translated "Conquest of Camelot" into Spanish and collaborated with two guys from Argentina to translate the VGA remake of "Quest for Glory I" into Spanish.
When I found the AGI tools, I became particularly interested in the coding of the games. Three or four years ago I managed to program a 3 room "game" as kind of a greeting card to my wife as a birthday gift (I actually completed it about two months after her birthday) and I can't believe I don't have a copy of it. I had it on a flash drive that I seem to have misplaced.
Anyway, I'm trying to learn some programming basics through courses on Internet now. I'd still like to make an AGI game someday. Fooling around with AGI Studio and WinAGI, I've found that I can manage sprites fairly well. Of course, I might need more help and dedication to make the rooms, music and coding.