Hey, Lance! It's also great to see you here, man.
I miss the AGI scene. How I wish Chad Goulding returned to complete his impressive "Time Quest" demo. So much talent and promise.
I think some old AGI fans migrated to AGS. For instance, Steve Coyle, author of AGI incomplete game "Star Commander", was remaking that game using AGS.
Here you can see a post where he presents his remake: https://www.adventuregamestudio.co.uk/forums/index.php?topic=51627.msg636505847#msg636505847
I don't know if he's still working on it, since he hasn't posted anything new in about two years.
Corby LaCroix, author of AGI games "Corby's Murder Mystery" and the amazing "Caitlyn's Destiny", created the impressive "Heroine's Quest" using AGS.
A while ago, I managed to find and download "King's Quest IV" AGI version. I always thought that was one of the darkest and more complex games in the series and I like to see their logics to learn a little bit more about its programming. Another great game to "dissect" in order to learn is "Gold Rush!".
If any of you visit the AGS site sometime, I recommend you try a game called "Space Quest: Decisions of the Elders". It's a point & click game using a retro, AGI graphic style and starring Roger Wilco's father (it's a prequel). Quite interesting and worth a try!
I like point & click games, but AGI games have such a charm for me... Maybe it's just nostalgia, I dunno. Anyway, it's great to see that there is still some interest in the AGI engine and games!