Author Topic: What are we working on?  (Read 21123 times)

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Offline MusicallyInspired

Re: What are we working on?
« Reply #195 on: January 27, 2019, 10:39:47 PM »
That's awesome. I can't tell you how many times I did that on instinct and was mildly frustrated that it didn't work lol.
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Offline Kawa

Re: What are we working on?
« Reply #196 on: January 31, 2019, 05:37:04 PM »
Those who follow my twattle know that I've been studying the window styles of late SCI11 to early SCI2 games. Basically the late 1993 to very early 1994 range, near as I could tell. Because I got second thoughts about the window styles in my game, basically.

The start of it (ft Phil)
Going in-depth on PQ3 and 4's various different styles
Concluding that pretending Catdate is released in 1996 is wrong
Listing all those games

And that ends with an invitation to bikeshed. I just went through a few rounds looking at some of these styles actually in-game, and I can't choose.

Offline Kawa

Re: What are we working on?
« Reply #197 on: February 01, 2019, 01:53:16 PM »
Here, have a thing I made.

Offline lskovlun

Re: What are we working on?
« Reply #198 on: February 01, 2019, 01:59:52 PM »
Nice. Perhaps make the color thing an edit instead (or make a color picker too, but that would be a bigger job  8))

Offline Kawa

Re: What are we working on?
« Reply #199 on: February 01, 2019, 02:21:14 PM »
I considered it.

Offline Kawa

Re: What are we working on?
« Reply #200 on: February 05, 2019, 03:00:12 PM »
Here, have another thing.

Offline Kawa

Re: What are we working on?
« Reply #201 on: March 22, 2019, 04:20:38 PM »
I'd hate to triple-post but I released a newly-updated Dating Pool demo earlier today: https://kawa-neechan.itch.io/the-dating-pool

Offline lskovlun

Re: What are we working on?
« Reply #202 on: March 23, 2019, 01:02:32 PM »
@Kawa, I got hit by a missing resource (11.snd) and subsequent crash. When installing the new canister, there was also a wrong message "try aiming it at the empty slot" when I'm actually doing so. The canister does end up installed and the game continues, but the message needs fixing.

Offline Kawa

Re: What are we working on?
« Reply #203 on: March 23, 2019, 01:44:37 PM »
And this mere hours after the new demo got into ScummVM XD

Offline Kawa

Re: What are we working on?
« Reply #204 on: April 03, 2019, 08:08:06 AM »
I've been trying to figure out why in a bunch of different SCI11 games, both fan and original, keyboard control is shot when playing in ScummVM. And I have officially reached my limit.

https://twitter.com/NoxicoDev/status/1112671891246977024 - the discovery
https://twitter.com/NoxicoDev/status/1112796555310972929 - the curveball
https://twitter.com/NoxicoDev/status/1112868008949682176 - the endless logging
https://twitter.com/NoxicoDev/status/1113407856236216320 - the wall... and a revelation!

Turns out ScummVM doesn't handle Contained polygons very well.

Offline MusicallyInspired

Re: What are we working on?
« Reply #205 on: April 03, 2019, 09:22:05 AM »
Yeesh!
Brass Lantern Prop Competition

Offline Kawa

Re: What are we working on?
« Reply #206 on: April 03, 2019, 11:29:41 AM »
I figured out it's something to do with the determination of the distance between the actor and the considered maybe-nearest point. Since the game checks like 30000 pixels away and the distance function cuts off at 4096, every point was considered equally near. So it picked the first, which was off to the left.

And only for contained access.

Offline MusicallyInspired

Re: What are we working on?
« Reply #207 on: April 03, 2019, 02:02:25 PM »
File a bug report to them?
Brass Lantern Prop Competition

Offline lskovlun

Re: What are we working on?
« Reply #208 on: April 03, 2019, 04:20:56 PM »
Turns out ScummVM doesn't handle Contained polygons very well.
I can well believe that. Walter wrote the code based on the patent text, which does not mention contained polygons at all. So the behavior of contained polygons was discovered by experimentation. Apparently not enough experimentation; but there are time limits on university projects.

EDIT: I think I have said this before, but it is known that Sierra had a test suite for their polygon code. That would be interesting to get my hands on.
« Last Edit: April 03, 2019, 04:22:33 PM by lskovlun »

Offline Kawa

Re: What are we working on?
« Reply #209 on: April 03, 2019, 04:22:54 PM »
File a bug report to them?
What I'm wondering is

how did nobody discover this several years ago?


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