Author Topic: What are we working on?  (Read 15122 times)

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Offline Kawa

Re: What are we working on?
« Reply #240 on: July 04, 2019, 03:09:36 AM »
Buttons and such.

Offline MusicallyInspired

Re: What are we working on?
« Reply #241 on: July 04, 2019, 12:26:48 PM »
Ah yes. That too. The font wasn't the same and there was no embossing.

What did you think of the whole interface of KQ3Redux? The stone look was supposed to mimic the KQ logo stone wall in every KQ game.
Brass Lantern Prop Competition

Offline Kawa

Re: What are we working on?
« Reply #242 on: July 04, 2019, 04:22:09 PM »
What I think of KQ3 Redux? Graphically speaking? Well, going by the screenshots on Moby...
  • I like how the title screen has only one plank, going a little further than KQ6 did...
  • ...but then there's the buttons which look just Very Much Not The Part
  • The background art seems okay...
  • ...but the cursors really need more contrast. I found it hard to tell that the walk cursor is a pair of brown boots, at least on that floor.
  • The window frames have a nice design, reminiscent of KQ6, but way too many colors, as do the portraits.
  • 51032 colors with no UI or portraits on screen?
  • The death screen is all mossed up and the decorative skull overlaps the quit button? If it looked less like the regular window it'd be more acceptable.
  • Alpha-blended auras on half-translucent characters. That's a hard pass.

Can you really call them VGA remakes when they go above and beyond VGA? Fun fact: if I read this list correctly there are 320x200 VESA modes in 15, 16, and 32 bit color depths. And 8 bit but then you might as well use 13h. I just tested the first one, 10Dh, with a KQ3 Redux screenshot.

Offline MusicallyInspired

Re: What are we working on?
« Reply #243 on: July 05, 2019, 12:00:55 PM »
It's NOT called VGA. That was expressly intentional.
Brass Lantern Prop Competition

Offline Kawa

Re: What are we working on?
« Reply #244 on: July 05, 2019, 01:56:21 PM »
Tell that to most everybody else who talks about them lol

Offline MusicallyInspired

Re: What are we working on?
« Reply #245 on: July 05, 2019, 09:07:10 PM »
What other people call the game is irrelevant. "Can you really call them VGA remakes...?" We didn't. The end.

Well, the first two were. But even KQ2 was called KQ2VGA+ and eventually just KQ2+. There was a clear attempt to break away from the VGA label.
Brass Lantern Prop Competition


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