Author Topic: Betrayed Alliance Book One - upcoming v.1.1 Release  (Read 1717 times)

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Offline Doan Sephim

Betrayed Alliance Book One - upcoming v.1.1 Release
« on: May 10, 2017, 08:51:25 PM »
Hey guys! I know it's been 3 years since the game came out, but I've gotten around to fixing a lot of bugs/inconsistencies/typos/other problems.

I am wanting to release an official update in a week or so. If anyone is willing to go through the game and post anything you notice that could use fixing that would be helpful to me.

Here's the current list of updates:
Quote
Fixed:
When I used a dart to release the water I could keep doing that over and over and get more and more puzzle points 
Saving in the room with two fighting soldiers crashes the game.
"Talk to woman" (Deborah) give a hateful response even after giving her the letter.
Look at ground gives no response after greaves are taken in store room.
Gallegos is spelled differently in his letter than when speaking to Sammy.
Can't ask Sammy about secret passage - and sometimes get "bad said spec" message.
It is possible to score 122/120 without doing anything wrong...
Cannot ask librarian about bodybuilding/muscles
Asking him about missing books, he’ll not mention those you have, but haven’t turned in yet.
Myths and Legends “lure men DO his demise” misspelling
Cannot right-click on sign in waterfall area.
Cliff area:
•   clicking on incline yields a niche reference AND misspelling of “roll”
•   “remove/take off armor” should yield a response in cliffs area.
•   Allow rolling of marble for “fun” and end with sarcastic message
Asking Sammy about “retirement” should probably yield a response. Asking about secret passage yields “bad said spec” and stock response. Talking with Sammy needs an overhaul!
Large dock – “look” command yields misspelling.
Outside Library – Right click on fence triggers over the fence. “poachers” in reference of crops sounded a little strange.
•   Can’t right click on the bush
Inside library – “ask about lost books” yields no response.
•   “ask about missing books” works, but he lists as missing books you don’t have instead of books you haven’t given to him.
•   He mentions a “list of books” to the side, but there is no graphic representation of such a list.
•   “talk to man” doesn’t yield much in terms of further questioning. Perhaps mention the new initiative to aid learning in the form of the IQ test.
•   I won the reward of the Titanite flask and then he went on to insult my intelligence, perhaps put that after the winning of the ruler?
•   “look at list” gives “missing books:” when all are turned in.
“desperate” misspelled in the item info for the ruler.
Dock house (outside) – look at “lid” should work too
•   Perhaps put something in the foreground – it’s too hard to tell that the player can go south.
Kite area – “look” repetition of the word “view” is bad
Face cave
•   redraw with obscuring wall of rock
•   relocate unearthing
Write more dialog for the two sparring guards.
Ghost w/sword area
•   “look” yields “if if” misspelling
•   “ask about curse” yields no response
•   “ask about dead man” breaks game’s logic
Map functionality doesn’t work in room south of Facecave (exactly where one would want to use it to go to the graveyard)
Mauseleum (up close) – “read stone” says too far away. “read epitaph” works?
Safe – “input” instead of “select” on the artwork
Grove – “give ring” yields response without colored box.
Mailroom – “use goggles” et al doesn’t work.
Troll room – “use tnt” has no response.
Maze room – treasure chest doesn’t look like a treasure chest and can’t right click it. It is almost impossible to interact with at all. Only “take helmet” works as far as I can tell.
Golden bow item description – mention something about tripping the floor trap as a hint on what to do.
Booby-trapped room
•   cannot right-click on lantern. “Spell the phrase and you may pass” should be “when you spell the phrase, you may pass”
•   “Wear goggles”
•   When puzzle is solves, changing it doesn’t kill you
Storage room—look at shelves, mentions darts, but doesn’t take them.
Rotating stairs – “it’s” is spelled wrong in the opening statement
Prison room
•   extra blindfold, room for one more – could add statement, “I hope it’s not for me.”
•   I think it said I “put the blindfold in a bag.” That can be removed.
The mean old woman doesn’t have a response for “ask about sammy”
Reset button for electric current puzzle (Not enough room for that button?)
Move dead body in pole area
“make hangglider” should work for windy area
“enter rock” or “face” alternate words of entry into the face cave.
“talk to face” in the face cave.
“Use blow dart” in face cave says you have no darts, instead of tell you how to target
“pick up sword” doesn’t work
“light candle” doesn’t work under mausoleum
Walking down from angry ghost. Going North, you can’t go straight up
“enter building” in addition to “open door”
Lower required score for sailboat Xtreme
Hint to move table over trap under Mauseleum
Draw words of full mail warrior
 “Copy cat” input should return puzzle to original set-up.
Tunnel – take ring after unearthing the ring should say you already have it
Attributes gained from armor unclear and inconsistent
You get Titanite flask after beating Erasmus, but the window telling you you won is superimposed over a #dispose window explaining what you are about to get.
“Read sign” for Baron Longeau Carmyle’s grave doesn’t work. Also, missing period at the end of the sentence in looking at the epitaph
“look at book” in closet tells you to “view library book” before even taking it.
Use dart/dart gun doesn’t work in whispering cavern with friendly ghost
Asking about the dead man is difficult
Right-click on treasure chest says it’s empty before you take the helmet


Issues yet to be dealt with:
Audio crashes sometimes (frequently in Troll’s cave).
Music for dart-playing would be nice
Scientist building (outside) – have a bird or something get zapped to let you know the danger.
Fight screen music continues after running away
Redraw Title slide
Honestly, I had no idea there was this many problems. But after 3 years, you come back to a project fresh and can see it from a new perspective.

Here's some more fixed stuff:
Sailboat Xtreme speed round TOO fast
The trap says it’s broken at wrong time
Arrow goes backwards
Talk to horse yields no response
Booby-trapped cave – face puzzle (rightclick – eyes watch you even when closed)
“have you play an SCI game before?” Yes/No – Give Help info if not
Title screen rotates to introductions too early.
Redraw “Betrayed Alliance” Title words Redraw Title slide
Move past guard with bow without being shot
“return books” doesn’t work
Draw path to squirrel more visibly
Says “you may left-click” to shoot – but you right click.
“listen” in cave should  yield a response.
Ask about “place” that the ghost mentions
Asking singing spirit about vow or destiny yields nothing even though they are words she uses.
Fix climbing animation for ladders


« Last Edit: May 16, 2017, 09:56:27 PM by Doan Sephim »


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Offline Kawa

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #1 on: May 10, 2017, 09:29:29 PM »
Nice fix list. I'd say I'm looking forward to playing this update, but haven't even played the original.

I know, shame on me~

Offline Collector

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #2 on: May 24, 2017, 09:56:49 AM »
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Offline Doan Sephim


Offline Collector

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #4 on: May 24, 2017, 01:51:33 PM »
I also updated the sciAudio with the latest version. It has better termination behavior.
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Offline Doan Sephim

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #5 on: May 30, 2017, 09:07:59 PM »
I also updated the sciAudio with the latest version. It has better termination behavior.
While the termination behavior is better, it seems that the first note of each song is truncated. Honestly, I don't mind all that much, but during the squirrel music puzzle, it actually ended up crashing sciAudio :/

Offline Collector

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #6 on: May 31, 2017, 09:21:23 AM »
Gumby would probably be the one that should look into this. Try sending him a PM.
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Offline Doan Sephim

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #7 on: December 03, 2019, 08:53:49 PM »
Sorry to Resurrect an old thread, but I'm working on another patch. I'm trying to make this game better and better to prepare for bigger things (Betrayed Alliance Book2 in particular).
Here's the current list. I plan on recording a Let's Play of the game to find more bugs/other things needing fixing:
Quote
•   Should be an option to turn off music
•   Add difficulty settings: Easy and Hard
o   Hard includes more intricate parser commands
o   Easy includes ability to skip some puzzles (slide block puzzle)
•   Draw new dead thumbnails
o   Ogre killing you
o   Ghost killing you
o   Bugs eating you
o   sarcophagus
•   If teleport to WELL room from WELL room, Ego disappears.
•   If teleport to well rom from adjacent room, not teleport animation (goes for graveyard as well)
•   If top waterspring active in GHOST puzzle, game freezes upon leaving room
•   Crystal ball cannot be interacted with
•   Wizard Room – Wizard’s windows not colored
•   Cliff w/vines. Click on graveyard (word “landscape” repeated twice)
•   “Use marble” should work to get boulder down
•   “Pry open slab (with shovel)” should work in mausoleum
•   Block puzzle (“There seems to be a missing piece”) text should be lowered
•   “Ask about secret” doesn’t work for Sammy
•   Add animation of picking up marbles at meat seller’s house
•   “Look” in Attic doesn’t mention anything about bookshelf
•   “Take Quiz” = “not close enough” – no need to walk to quiz.
•   “Take Kite” = walk to kite and take it, not “Ur not close enough.”
•   “Search body” of dead man in face cave is too verbose. Break it up
•   “Search body” for skeleton doesn’t work
•   Directions for blow dart unclear
•   No message after hitting water button leaves things unclear
•   Allow shooting dart at flies – animation of them dodging?
•   After shooting water to get rid of flies, perhaps a message?
•   Autosave before going into the mausoleum pit.
•   Pry open sarcophagus doesn’t work
•   “Use crystal ball” doesn’t have a response
•   No Pick-up animation in Magic room (heap issue?)
•   “go in hole/cave” doesn’t work at pond area
•    “It’s definitely a rock” message strangely off center [hermit outside], same with tree
•   Cliff area, can’t read sign far away is stupid
•   Talking to soldier who patrols the bridge should be easier (you shouldn’t have to be so close)
•   “Look at pot” should include bend over animation (heap issue?)
•   “Go in mouth/cave” should work. “Crawl in” should work
•   No pick up animation in cavern for marble. No mention of what marble obtained.
•   Skeleton should no block ego
•   “Use dart gun” and “blow dart gun” yields no response (which room?)
•    “take paper” doesn’t read paper in sarcophagus cave
•   “look at ground” doesn’t mention bar
•   Turner on safe should have hint that you can click it
•    “item region” doesn’t seem to work on bridge with guard
•   Scientist’s house…door doesn’t appear as a door
•   Door puzzle – have a wrong solution Print when all pieces are down
•   Eat pork/chicken gives no hint
•   Death image against Ogre is wrong
•   Bugs eat even after you hit button?
•   “activate trap” should work for arrow trap
o   Activating trap says “you’re not close enough” – this is dumb
•   “You may pass” phrase with goggles doesn’t work when lever picture is active
•   Stairwell – walking after defeating armored can be altered by user input – problem
•   Saving in the underground is broken (seems to work ok for me)
•   Puzzle points in character stats not equal what’s on menu bar

•   Librarian could give hints on where to find missing books
•   “Fish” or “go fishing” yield no response
o   Music from Leah’s area not turning off when at pond area
•   “Ask about woman” to Leah yields useless response
•   Front of Castle – some sort of message that it is not the preferred entrance
•   Ran out of heap in Sarah’s secret sanctuary
•   No hint to ask Bobby about hair (perhaps a list of missing books is posted)
•   After digging up ring – there should be a pick-up animation (and a hole left over?)
•   No reasonable hint that Bobby has book about hair
•   Cave of whispers ghost pathfinding is broken after latest fix / also doesn’t kill you
•   Additional room to add suspense would be good
•   Hermit home – right click look on characters just tells you names
•   Face cave does not look menacing…bright colors, nothing foreboding about it.
•   Cavern of madness, no water waves
•   Scientist room
o   Explanation of Goggles seems weird “anything from anywhere”
o   After getting Goggles, give some hint what player should do next
•   No outside door on Dock house
•   After giving letter to Deborah, maybe she tries to sell you food
•   Add some kind of clue to let player know to move table over plate on ground
Yellows currently fixed


Offline Doan Sephim

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #8 on: December 04, 2019, 06:36:13 PM »
Would anyone like to playtest and give me feedback?

No pressure  ;)

Offline gumby

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #9 on: Yesterday at 08:22:35 AM »
Yes, send it my way please.
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Offline NilG

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #10 on: Yesterday at 12:12:44 PM »
I'd be game for a playtest and feedback, too, if you'd like.

Offline Doan Sephim

Re: Betrayed Alliance Book One - upcoming v.1.1 Release
« Reply #11 on: Yesterday at 01:01:34 PM »
Thanks guys! It's so much better when fresh eyes are on it.


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