Author Topic: Background scrolling  (Read 150 times)

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Offline gumby

Background scrolling
« on: September 07, 2017, 05:04:09 AM »
I'm trying to create in-game mapping functionality, but a single 320x200 pic is just too small - I figure I need about 4 times the size of a standard room pic. Anyone know of a SCI1.1 game that implemented room pic scrolling that I could decompile to see how they did it?  Or if there is another way of accomplishing this in a similar manner?
« Last Edit: September 07, 2017, 05:07:05 AM by gumby »


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Offline lskovlun

Re: Background scrolling
« Reply #1 on: September 07, 2017, 08:07:02 AM »
Do you need actual real-time scrolling, or can you fake it with some arrow icons and the scrolling DrawPic styles?

Offline MusicallyInspired

Re: Background scrolling
« Reply #2 on: September 07, 2017, 09:18:10 AM »
I think only SCI32 can do the actual scrolling screen thing (horizontally, anyway), but using a trick like lskovlun mentioned might work.
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Offline gumby

Re: Background scrolling
« Reply #3 on: September 07, 2017, 09:36:15 AM »
Do you need actual real-time scrolling, or can you fake it with some arrow icons and the scrolling DrawPic styles?

Doesn't need real-time, so that should work.  Thanks.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition


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