Considering... *picks a game at random* QfG3 has like 700 globals, I sincerely doubt it.
Fun fact: KQ6 has only 166.
Okay, I tried it myself with my little Fuckery project. Gave it a standard (DrawStatus) bar and the following globals after what was already there: gBarf = $DEAD
[gTestFiller 1024]
gWonk = $BEEF
Compile, rebuild, run, the status bar shows up fine. Look at the heap in SV, I see global[$480] (1152), with $DEAD, a whooole lotta $0, and $BEEF at the end. And then I ran it again with the SQ5 status line, works great, sorry.