Author Topic: SCI0 sound problem  (Read 971 times)

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Offline WD-40

SCI0 sound problem
« on: September 12, 2018, 12:33:44 PM »
I'm working on a project to re-code Space Quest III. I have imported all the resources from the game into my project and I'm writing scripts to recreate the games functionality. Everything has been going great except for sound/music. I have noticed that when I play sounds in my project they sound different than in the original game. The sounds in my project are either "harsh" sounding or don't play at all. For example, the grabber machine that goes around and around on the rail system has a pleasant low humming sound in the original game. When I play the same sound it's like an annoying car horn going off.

The sound driver used in my project is ADL.DRV as is the driver in the original game as indicated inside RESORUCE.CFG. At first I thought I had the drivers mixed up, but they are the same. I even tried copying the original 1989 driver from the original game into my project, but it had no affect.

Is there maybe properties to "tweak" sound effects with the scripts?

This is how I play the sound effects in the game:

(send gTheSoundFX:prevSignal(0) stop() number(53) loop(1) play()) // grabber backing up warning sound

I appreciate any help the community can provide.



Offline Kawa

Re: SCI0 sound problem
« Reply #1 on: September 12, 2018, 06:07:01 PM »
Different patches, possibly. They kinda define the game's sound, what each instrument is supposed to sound like.

Offline WD-40

Re: SCI0 sound problem
« Reply #2 on: September 12, 2018, 06:32:45 PM »
Different patches, possibly. They kinda define the game's sound, what each instrument is supposed to sound like.

That did it! Importing the SQ3 patch files into my project fixed the sound issues. Thanks a bunch.


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