Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 111679 times)

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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #915 on: May 27, 2019, 09:51:16 PM »
Possible bug? I'm generating lip-sync data for my speech portrait. I have set it all up in Companion and the Edit Lip Sync Information dialog has a fully functioning custom View with mouthed phenomes. Everything looks perfect in Companion. However, when I load the game up and trigger the message with gMessager what ends up animating on the screen is nothing close to what the Companion lip sync editor dialog is showing me. Has anyone else successfully created some custom Talkers with lip sync? There are talkers in SCI Quest but unless I missed it I haven't seen any lip synced examples.

While I'm here talking about lip sync data, another issue I have is that my custom egoTalker script that gets called for ego speech portraits doesn't animate a mouth at all, even though it's all set up and defined properly in the Message and lip sync editor. The only difference is the Ego one is contained in its own script. Main is using it properly (the portrait comes up, just no animating mouth) but does the script I use it in have to "Use" it as well?
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #916 on: May 28, 2019, 02:22:39 AM »
I just tried getting the Speak-O-Tron to use lipsync data in SCI Quest (room 210), and it seemed to work in the game.

Not sure why it wasn't enabled by default... (maybe I implemented the lipsync stuff after making SCI Quest? I dunno, I forget), but I tried both the Quick Lip Sync and the one in the dialog.
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #917 on: June 21, 2019, 05:15:28 PM »
From the thread about decompiling KQ6CD I gave it a go and got only about 5 errors and a few duplicate case warnings with version 1.000.00G, Interp 1.cfs.158. I then tried the build in Kawa's link and got many errors. This still happened when decompiling from original RESOURCE.000/RESOURCE.MAP files and no previously decompiled scripts. The first build was an earlier Kawa build, with an MD5 of EDD9ED9DB127965243D984513C08B2D1. I am including the MD5 to ID it since it has the same version number (3.103.3) as the linked build (latest?) in that thread. Not sure what got broken or when, but I thought I would let Kawa know.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #918 on: June 21, 2019, 06:07:08 PM »
I touched the compiler, not the decompiler. I don't need that black magic in my life.


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