Author Topic: SCI01 Template Game  (Read 3648 times)

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Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #45 on: January 27, 2019, 10:38:50 PM »
Why use a demo or minigame at all? The SCI0 template game used LSL3 as a base, IIRC. The SCI11 template game is based on a stripped SQ5. I don't see the issue with basing it on a full game, unless you're just thinking it would be easier to start with less and not have to strip stuff out?

Either way, I'm really looking forward to a SCI1 template game!
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Offline EricOakford

Re: SCI01 Template Game
« Reply #46 on: February 27, 2019, 10:23:37 PM »
Okay, I've fixed part of the issue with saving games. Based on what I did for the QFG1VGA decompile, I managed to replace the SRDialog doit with that from SCI16, adapting it for SCI01. Now, the interpreter no longer creates duplicate saves with the same name. But the graphical issue with the menu after restoring a game remains, though. It's probably some kind of buffer overflow.

UPDATE 3/5/2019: And now I've managed to address the graphical issue! What I did was put a space before each menu item in the AddMenus. This was done in KQ1SCI and Codename Iceman.
« Last Edit: March 05, 2019, 08:44:34 PM by EricOakford »
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1

Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #47 on: March 10, 2019, 11:27:51 PM »
Nice!
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Offline Doan Sephim

Re: SCI01 Template Game
« Reply #48 on: September 17, 2019, 10:01:27 AM »
Quick question. I just opened up the template game and have a question.

There appears to be duplicates of resources, like views. When I  rebuild resources, they persist.

I'm not used to this and I don't know if it has advantages, disadvantages, or is completely neutral.

What's the purpose?

Offline lskovlun

Re: SCI01 Template Game
« Reply #49 on: September 17, 2019, 10:25:21 AM »
I assume there'd be a hint in the table view? A bunch of patches lying around would be the most likely.

Offline Doan Sephim

Re: SCI01 Template Game
« Reply #50 on: September 17, 2019, 10:40:24 AM »
I assume there'd be a hint in the table view? A bunch of patches lying around would be the most likely.
That is the case. Suppose I edit a patch. Will that be a problem?

Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #51 on: September 17, 2019, 11:25:35 AM »
I don't think so. I think it just saves over the patch file.
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Offline EricOakford

Re: SCI01 Template Game
« Reply #52 on: September 24, 2019, 09:32:06 PM »
Why use a demo or minigame at all? The SCI0 template game used LSL3 as a base, IIRC. The SCI11 template game is based on a stripped SQ5. I don't see the issue with basing it on a full game, unless you're just thinking it would be easier to start with less and not have to strip stuff out?

In both of those templates, they have clear signs of their origins.

SCI0 had the option of window colors (which is specific to LSL3) and the "Order Hintbook" joke option in the death dialog (again, this is only in LSL2 and 3).

SCI1.1 has SQ5's specific fonts, subclasses, and status code.

My main focus was to make my templates as generic and minimalist as possible, and mainly use the stock SCI resources that can be found in game demos. Since they're officially freely available and have minimal game-specific scripts, it makes perfect sense to repurpose those.
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1


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