Author Topic: SCI01 Template Game  (Read 12284 times)

0 Members and 1 Guest are viewing this topic.

Offline Collector

Re: SCI01 Template Game
« Reply #60 on: March 13, 2020, 01:52:58 PM »
Many (most?) SCI0/SCI01 official games had right-click look.

Which LockerGnome? Redux had SciAudio.
KQII Remake Pic

Offline gumby

Re: SCI01 Template Game
« Reply #61 on: March 13, 2020, 07:05:28 PM »
I really should get sciAudio into Sierra script format.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline EricOakford

Re: SCI01 Template Game
« Reply #62 on: March 13, 2020, 07:08:59 PM »
Many (most?) SCI0/SCI01 official games had right-click look.

Which LockerGnome? Redux had SciAudio.

I'm using Redux's code as the basis, with the SciAudio portions commented out and their relevant scripts unused.
I also made the individual objects in the locker into PicViews by carefully removing them from the picture resource, then placing them into a view resource. This is kind of how QFG1EGA and QFG2 drew various non-moving objects as PicViews, rather than making them part of the picture.

In regards to right-click look... I know that QFG1EGA, QFG2, KQ1SCI, Conquests of Camelot, Codename Iceman, and Colonel's Bequest have this.
The ones that don't are KQ4, LSL2, LSL3, PQ2, and SQ3.

With SCI01, putting the mouseDownHandler in the game is enough to enable right-click mode. With SCI0, I need to research this further.
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1

Offline Collector

Re: SCI01 Template Game
« Reply #63 on: March 14, 2020, 02:49:04 PM »
I was not discounting your efforts, just noting that it restores a functionality that was in the official games. It is good to have it in or restored the template game.
KQII Remake Pic

Offline EricOakford

Re: SCI01 Template Game
« Reply #64 on: March 14, 2020, 08:49:41 PM »
Here's my work on LockerGnome Quest: SCI01 Edition. It has been tested to completion, with the game responding to much of the possible parser commands, and includes a file containing output from the Feature Writer, which has been quite useful for writing the room's features.

And right-click looking was actually not a feature included in the original SCI0 template. That's one reason my templates are a huge improvement. :)
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1

Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #65 on: March 14, 2020, 11:04:26 PM »
Nice. Does it also feature scrolling background transitions?
Brass Lantern Prop Competition

Offline EricOakford

Re: SCI01 Template Game
« Reply #66 on: March 17, 2020, 01:24:59 PM »
Nice. Does it also feature scrolling background transitions?

Yes. The show styles are in the interpreter, which in this case is 1.000.172 (from Seasoned Professional EGA). This is a newer version than QFG2 and KQ1SCI's interpreters, which also have scrolling styles. It is also the final interpreter version with both EGA graphics and a parser.
« Last Edit: March 17, 2020, 01:28:51 PM by EricOakford »
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1


SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.114 seconds with 23 queries.