Author Topic: SCI01 Template Game  (Read 1527 times)

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Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #45 on: January 27, 2019, 10:38:50 PM »
Why use a demo or minigame at all? The SCI0 template game used LSL3 as a base, IIRC. The SCI11 template game is based on a stripped SQ5. I don't see the issue with basing it on a full game, unless you're just thinking it would be easier to start with less and not have to strip stuff out?

Either way, I'm really looking forward to a SCI1 template game!
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Offline EricOakford

Re: SCI01 Template Game
« Reply #46 on: February 27, 2019, 10:23:37 PM »
Okay, I've fixed part of the issue with saving games. Based on what I did for the QFG1VGA decompile, I managed to replace the SRDialog doit with that from SCI16, adapting it for SCI01. Now, the interpreter no longer creates duplicate saves with the same name. But the graphical issue with the menu after restoring a game remains, though. It's probably some kind of buffer overflow.

UPDATE 3/5/2019: And now I've managed to address the graphical issue! What I did was put a space before each menu item in the AddMenus. This was done in KQ1SCI and Codename Iceman.
« Last Edit: March 05, 2019, 08:44:34 PM by EricOakford »

Offline MusicallyInspired

Re: SCI01 Template Game
« Reply #47 on: March 10, 2019, 11:27:51 PM »
Nice!
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