Author Topic: So You Thought You Were a Hero? Development Journal  (Read 281 times)

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Offline EricOakford

So You Thought You Were a Hero? Development Journal
« on: November 24, 2021, 12:12:09 PM »
So You Thought You Were a Hero? is an adaptation of the AGS fangame Quest for Glory 4 1/2 into SCI.
As the AGS game is horribly buggy and the Windows version (which is slightly more polished than the DOS version) does not work properly on modern Windows, I got the idea to remake the game in SCI11.
There was an attempt in 2013 to update the AGS game to newer AGS engines, but as of 2016 it seems to have been abandoned.
Since we've gained more knowledge of the SCI engine, and I've reverse-engineered the official QFG games, it only seems appropriate to put this knowledge to the test.
One criticism of the game is its offensive content. This will remain, but the game will have a setting to reduce this content (set to the lowest, Clean, by default). There will also be a content advisory at the start of the game noting this.
Another criticism is the fact that most of its graphics were mostly lifted from other Sierra games (notably, Conquests of the Longbow). Although I would like to replace these graphics with original ones, I am not an artist and have limited skill in graphics. For now, the Conquests graphics are being used as placeholders.

Ideally, I would like to upgrade this game to SCI32 and have SVGA graphics made. Then it would truly be the bridge between QFG4 and 5, and have all-original graphics.


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Offline MusicallyInspired

Re: So You Thought You Were a Hero? Development Journal
« Reply #1 on: November 24, 2021, 08:08:41 PM »
Never was a QFG fan but I do remember how popular QFG4.5 was. I'll be watching this with interest regardless however as anything in SCI has my attention. I'm also down for SCI32 fangames but I wonder how possible that feat is.
Brass Lantern Prop Competition

Offline EricOakford

Re: So You Thought You Were a Hero? Development Journal
« Reply #2 on: November 24, 2021, 08:32:29 PM »
Hurrah! Using a newly-built AGSUtils, I was able to extract all of the sprites from QFG4.5! They are stored in TGA format, which is supported by GIMP. This should make things significantly easier...
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Offline Collector

Re: So You Thought You Were a Hero? Development Journal
« Reply #3 on: November 24, 2021, 11:27:28 PM »
I like your solution to the questionable content. As much as I dislike some of that content, I dislike censorship more. Will you be putting this on your git?
KQII Remake Pic

Offline EricOakford

Re: So You Thought You Were a Hero? Development Journal
« Reply #4 on: November 24, 2021, 11:40:59 PM »
I like your solution to the questionable content. As much as I dislike some of that content, I dislike censorship more. Will you be putting this on your git?

It is on my git, it's just private.
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Offline MusicallyInspired

Re: So You Thought You Were a Hero? Development Journal
« Reply #5 on: November 25, 2021, 12:51:06 AM »
Hurrah! Using a newly-built AGSUtils, I was able to extract all of the sprites from QFG4.5! They are stored in TGA format, which is supported by GIMP. This should make things significantly easier...

Nice! I just built it myself with cygwin. Hopefully they can extract backgrounds (and perhaps more importantly, priority masks), videos, and other content eventually.
« Last Edit: November 25, 2021, 01:38:39 AM by MusicallyInspired »
Brass Lantern Prop Competition

Offline richruss691

Re: So You Thought You Were a Hero? Development Journal
« Reply #6 on: November 25, 2021, 01:43:33 PM »
Awesome! It'll be great to play through that again.

Offline gumby

Re: So You Thought You Were a Hero? Development Journal
« Reply #7 on: November 28, 2021, 01:44:28 PM »
Never got that far in the QFG series, I think I only made it through QFG2.  Good luck with this!
In the Great Underground Empire (Zork port in development)
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Offline Collector

Re: So You Thought You Were a Hero? Development Journal
« Reply #8 on: November 28, 2021, 08:45:29 PM »
Never got that far in the QFG series, I think I only made it through QFG2.  Good luck with this!

You should at least give QfG4 a run through. Just be sure to play the CD version. Narration by John Rhys-Davies alone makes it worth it. It is a very fun game.
KQII Remake Pic

Offline EricOakford

Re: So You Thought You Were a Hero? Development Journal
« Reply #9 on: November 29, 2021, 07:18:50 PM »
Never got that far in the QFG series, I think I only made it through QFG2.  Good luck with this!

You should at least give QfG4 a run through. Just be sure to play the CD version. Narration by John Rhys-Davies alone makes it worth it. It is a very fun game.

And the original QFG4.5 authors apparently never completed QFG4, since Bonehead (who was incorrectly identified as Bones) mentioned that you beat Baba Yaga a second time in Monrova (actually Mordavia), which never actually happens. I have since rewritten this dialog to be more accurate.
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Offline Collector

Re: So You Thought You Were a Hero? Development Journal
« Reply #10 on: November 29, 2021, 08:06:14 PM »
And the original QFG4.5 authors apparently never completed QFG4, since Bonehead (who was incorrectly identified as Bones) mentioned that you beat Baba Yaga a second time in Monrova (actually Mordavia), which never actually happens. I have since rewritten this dialog to be more accurate.

Good to hear that continuity will be better maintained.
KQII Remake Pic

Offline EricOakford

Re: So You Thought You Were a Hero? Development Journal
« Reply #11 on: December 01, 2021, 11:18:23 PM »
And the original QFG4.5 authors apparently never completed QFG4, since Bonehead (who was incorrectly identified as Bones) mentioned that you beat Baba Yaga a second time in Monrova (actually Mordavia), which never actually happens. I have since rewritten this dialog to be more accurate.

Good to hear that continuity will be better maintained.

Also better maintained will be the character classes. All three hero types had the sword and shield, which made the Magic User a bit too overpowered with his Leprechaun Gold and Healing spells (at least he would have been, had spellcasting in combat actually hurt the enemy). I plan to have only the Fighter have the sword and shield, just like in the official games.

Other nerfs will be the Leprechaun Gold spell (can no longer use it to pay off the lawyer, reduces honor, etc.), the ability to mug people (reduces honor, takes away puzzle points),

I want to add more alternative solutions for each hero type. Allow the Thief to just jump over the divide that normally requires the lasso (and the Magic User to levitate across with some help); allow the Fighter to just fight his way through certain enemies; allow the Magic User to just use Flame Dart on that mutant plant; these are just some examples I can think of.

All of this could have been excused back in 2001 Now that I've done decompilations of the official games, I can make this one more accurate to them.
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