Author Topic: King's Quest II SCI Remake (unfinished - source released)  (Read 18305 times)

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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #15 on: May 04, 2010, 11:40:40 PM »
Oh, it's not a playable demo. There's actually nothing to see. It's just the title screen with working buttons (that quit no matter which ones you press). No game data at all. I was just really excited that I got the title screen to work properly and wanted to show how much code goes into such a little thing.
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #16 on: May 07, 2010, 04:58:51 PM »
Been working the past few days. Dracula's castle is now completely playable. The only thing I haven't programmed is the poison brambles outside the castle. Partially because I haven't programmed the snake/winged horse yet.

I'm now programming in the beginning tower realm scenes. The fish part and all that. Before long the whole game will be completable. Then I just need to program in the fancy stuff. Then it's all artwork, something I'm looking forward to a little less than programming and scoring the music.
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Offline Cloudee1

Re: King's Quest II SCI Remake (in development)
« Reply #17 on: May 08, 2010, 11:20:37 AM »
So I'm not quite sure how I managed to find my way there, but I did...



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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #18 on: May 08, 2010, 11:24:20 AM »
Ah yes, that's my video. I posted it ages ago after the community went down. It's fairly old, though. I didn't have near as many things programmed in then and even the graphics have been touched up since. Maybe I should make a new video once a couple more backgrounds are complete. There's also a video of the new introduction sequence.

« Last Edit: May 08, 2010, 11:28:50 AM by MusicallyInspired »
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Offline Cloudee1

Re: King's Quest II SCI Remake (in development)
« Reply #19 on: May 08, 2010, 11:27:41 AM »
Did you use dosbox's video capture to make these or some other way?
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #20 on: May 08, 2010, 11:30:26 AM »
Yes. I used the DOSBox codec to record this.
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #21 on: May 09, 2010, 01:34:27 AM »
Programmed all the way up to the lion at the top of the tower today. He's giving me a lot of grief. Programming his random roars requires a lot more code, scripts, and variables than I had originally anticipated. And now I'm running into a bug where he eats you even though he falls asleep.....but it just sits there and the code doesn't tell the game to go on to the death handler. Bizarre. I'm so tired right now, though. So I'll handle it another day...
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Offline Cloudee1

Re: King's Quest II SCI Remake (in development)
« Reply #22 on: May 09, 2010, 02:38:50 PM »
Sounds like things are are coming right along.
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #23 on: May 10, 2010, 10:15:46 AM »
It's easy when you're using AGI placeholder graphics :). I'm not drawing in priority or control lines or anything. Just a few control colours for triggering events.
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Offline Cloudee1

Re: King's Quest II SCI Remake (in development)
« Reply #24 on: May 10, 2010, 01:04:42 PM »
Yeah I've started my own sci remake of an AGI game and ripping the pics definately moves things along. But I haven't decided yet if I'm going to redraw all the graphics really I'm just trying to make the game playable. In my opinion the original really isn't. But I'll announce more about it when I have more done.
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #25 on: May 10, 2010, 02:15:27 PM »
Interesting. Is it a remake of a fangame or a Sierra original?
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Offline Cloudee1

Re: King's Quest II SCI Remake (in development)
« Reply #26 on: May 10, 2010, 02:20:56 PM »
One of Sierra's OLD games
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #27 on: May 10, 2010, 02:59:58 PM »
Interesting...
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Offline MusicallyInspired

Re: King's Quest II SCI Remake (in development)
« Reply #28 on: February 02, 2013, 12:24:53 AM »
Ok, guys. It's been ages since I've worked on this. My life is getting busier and busier with family and my band's music. I'm not giving up on it, but I thought I should release it to the public in its current form. Maybe some of you other SCI developers can get a thing or two from it maybe (there's some pieces of code I've found from the old mega-tokyo boards and things I've long forgotten how I figured out how to do in there). I do want to continue working on it, but I want to keep it as a hobby thing. This is to ensure that I never just not finish it and not release anything. Enjoy it for what it is.
« Last Edit: February 06, 2013, 10:12:40 PM by MusicallyInspired »
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Offline gumby

Re: King's Quest II SCI Remake (unfinished - source released)
« Reply #29 on: February 04, 2013, 10:29:15 PM »
MI, thanks for this!  

Hey, if you ever get to a point where you feel like you can't/won't complete it, would you consider a community group-project to assist in finishing it?  Or perhaps you could hold mini-competitions to get small bits and pieces completed that you could then use within the game?
« Last Edit: February 04, 2013, 10:31:50 PM by gumby »
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