Author Topic: Port of text adventure games to SCI  (Read 10454 times)

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Offline gumby

Re: Port of text adventure games to SCI
« Reply #75 on: February 20, 2016, 02:38:33 PM »
That's a good idea Collector.  I can think of about 3 places in Zork where this might work where I really need the game player to say something specific to another actor in the game.  The good news is that there isn't any back-and-forth conversations between characters so I wouldn't need to do a lot of work here.  Now for a game like Deadline or Witness this would definitely be the way to go.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: Port of text adventure games to SCI
« Reply #76 on: February 27, 2016, 11:45:37 AM »
Some small progress being made.  I've programatically created the .shm files for all immovable items (essentially props) for each of the rooms.  Wasn't too difficult, just needed to identify the correct items per room.

Here's what the file for the 1st room in Zork looks like:

Code: [Select]
;;; Sierra Script 1.0 - (do not remove this comment)
;304.shm (west_of_house)

;NOUNS
(define N_FRONT_DOOR_OBJ 1)
(define N_BOARD_OBJ 2)
(define N_WHITE_HOUSE_OBJ 3)

I build these lists of objects based on the decompiled property of 'scenery'.  Some items got missed because of this - in this example the mailbox.  I'll have some one-offs that I'll need to manually address.

Next  I need to create the 'global' equivalent .shm for all objects which can be moved in/out of inventory or between rooms.  Guessing this needs to be in 0.msg, but haven't looked into it as of yet.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: Port of text adventure games to SCI
« Reply #77 on: June 22, 2017, 09:14:22 PM »
Making good progress.  I've worked out item take/drop functionality, 'containers' (like the mailbox), and conditional functionality.  Really standard stuff except for how I implemented take/drop.  No graphics work yet -
 avoiding it because I find it excruciatingly hard.

So far I've got good completion on the house region, mostly done up to the Living Room. 
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: Port of text adventure games to SCI
« Reply #78 on: November 17, 2017, 07:47:17 PM »
Aiming for a testable release at the end of the year.  It's a fully 'fleshed out' game but limited to only the first 19 rooms.  I could definitely use some help with playtesting, anyone interested?
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline MusicallyInspired

Re: Port of text adventure games to SCI
« Reply #79 on: November 17, 2017, 10:57:34 PM »
Sure! I can try to find some time to test it out this weekend.
Brass Lantern Prop Competition

Offline gumby

Re: Port of text adventure games to SCI
« Reply #80 on: November 18, 2017, 07:56:11 AM »
Thanks, appreciate it.  Not quite ready for testing yet, possibly by the end of next weekend, but more likely mid December.

Here's what's outstanding:
- Inventory object interactions (V_COMBINE)
- Sound effects
- Move (turn) counting
- Inventory item scaling (consistency between rooms & between items)

What's done (enough for this 'mini-game' release):
- Pics
- Views
- Intro music
- Instructions/Credits/Tips/Hints
- On-screen map
- Compass rose room nav (need feedback on this)
- Iconbar/Inventory screen
- Inventory Item drop/take functionality
- Scoring
- Nested inventory item functionality ('containers') - including 'zoomed-in' room versions.

I'm sure I've missed some stuff, but this will help keep me on-track/accountable to getting this out.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline MusicallyInspired

Re: Port of text adventure games to SCI
« Reply #81 on: November 18, 2017, 06:23:35 PM »
Ah, ok. No problem about the wait!
Brass Lantern Prop Competition

Offline Collector

Re: Port of text adventure games to SCI
« Reply #82 on: November 18, 2017, 06:35:34 PM »
Aiming for a testable release at the end of the year.  It's a fully 'fleshed out' game but limited to only the first 19 rooms.  I could definitely use some help with playtesting, anyone interested?

Sure, if I can find the time.
KQII Remake Pic

Offline gumby

Re: Port of text adventure games to SCI
« Reply #83 on: November 18, 2017, 07:25:21 PM »
Thanks guys.  I'll update this thread as progress is made and let you know when I start getting close.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition


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