Scripts like wander, rev, dcicon, etc.
Comparing them to our original sci0 template game there is not much difference. In the event of those scripts and several like them. I doubt there will be much difference between now and when you call the decompilation complete. Those are the types of scripts I am looking at.
What's even cooler though is extending the functionality of the current template game right now using some of these decompiled scripts. Take for example Osc, or short for oscillate. I added the script to the template game and named it osc just like it is in sq5 and drew a quick view.
(use "osc")
and then for the views init
(testViewOsc:init()setCycle(Osc))
and sure enough the view oscillates... goes from first cel to last cel and then backwards to first cel and on and on.
chase seems to pretty much be the same as follow with the exception that once the chasing actor reaches the distance, it stops... at least from my current experimentation. Not sure what the benefit of chase is to follow....
I can't wait to throw a couple of more into the games to see what they do.