Author Topic: sciAudio - a new way to put sound in your games!  (Read 7199 times)

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Offline MusicallyInspired

Re: sciAudio - a new way to put sound in your games!
« Reply #75 on: June 05, 2016, 08:52:21 PM »
Hacking ScummVM for what? It already supports sciAudio. Nothing would change.

Huh? Since when?

Also some of the SVM supported games that people did "enhanced" digital sound tracks to replace the original internal MIDI.

Ugghhh.....don't remind me.
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Offline Kawa

Re: sciAudio - a new way to put sound in your games!
« Reply #76 on: June 05, 2016, 08:57:05 PM »
Since a while. Supposedly it can handle conductor files but I never got it to work.

(I might misremember, it's 2:57 AM.)

Offline troflip

Re: sciAudio - a new way to put sound in your games!
« Reply #77 on: June 05, 2016, 09:28:31 PM »
I've never actually tested it, I just saw logic in the source code that handles sciAudio.
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Offline MusicallyInspired

Re: sciAudio - a new way to put sound in your games!
« Reply #78 on: June 05, 2016, 10:51:34 PM »
All I remember was asking them to support it and not getting an answer. I guess they just did it quietly...?
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Offline OmerMor

Re: sciAudio - a new way to put sound in your games!
« Reply #79 on: June 06, 2016, 03:21:13 AM »
Apparently support was added 2 years ago.

On an unrelated note - I lately contributed a ScummVM patch to fix a bug in QfG3 which prevented getting full score. If you're a QfG3 fan you might find it interesting.

Offline gumby

Re: sciAudio - a new way to put sound in your games!
« Reply #80 on: July 02, 2016, 08:02:40 PM »
Troflip, I'm working on reworking sciAudio script to be integrated into the Sound class.  I've hooked into the existing commands (play, stop) and check to see if SOUND.XXX file exists (renamed from .mp3) in the sciAudio directory and if so, it'll fire up the sciAudio logic. 

End result is what you were referring to, just simply drop in the sciAudio assets & replacement mp3 files and the existing commands to play sounds should 'just work' and sciAudio will handle the playback.
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Offline troflip

Re: sciAudio - a new way to put sound in your games!
« Reply #81 on: July 02, 2016, 09:47:21 PM »
Very cool! Glad it worked out :D



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