Author Topic: GDC - Broken Age  (Read 1473 times)

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Offline Doan Sephim

GDC - Broken Age
« on: November 11, 2013, 09:15:09 PM »
There is a great discussion about adventure games in general and Broken Age in particular in this video.

Tim Schafer may have been a LucasArts adventure game guy, but there's no denying he is awesome and is making the most ambitious adventure game in decades (maybe ever?).

Artificial Intelligence Competition

Offline Collector

Re: GDC - Broken Age
« Reply #1 on: November 11, 2013, 11:38:40 PM »
I like the first part about game design, but all of the development part is far above anything that a fan game could relate to. The puzzle theory nicely complements what I have often said about game puzzles, that they should be organic to the game and should advance the narrative, not just a disjointed, non sequitur road block. It should be more like problem solving than something pulled from a puzzle book.
« Last Edit: November 13, 2013, 10:08:39 PM by Collector »
KQII Remake Pic

Offline Doan Sephim

Re: GDC - Broken Age
« Reply #2 on: November 13, 2013, 08:22:17 PM »
I agree with you. All the dev stuff doesn't help us fan gamers much, but it does get me excited to play their game!

I wish I had seen the game design stuff 7 years ago when I started BA...I think some of my puzzles may fall more into the "roadblock" category!

Offline Roycole

Re: GDC - Broken Age
« Reply #3 on: February 13, 2014, 11:45:09 AM »
their games are nice but i won`t say excellent stuff.

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