Author Topic: First ever SCI Game Contest  (Read 16970 times)

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Offline Cloudee1

Re: First ever SCI Game Contest
« Reply #30 on: February 03, 2007, 03:22:57 AM »
there's-a my game-a! oooo yeaaaa!

;D Sounds like it feels good stamping done on something. One of these days I hope to accomplish the same feat myself. I've downloaded your game Doan, but I'm going to wait until after I've slept to make any formal judgings tomorow, just in case Trodoss or anybody else is busy working away finishing up theirs.... Either way though, early on I said
Quote
I know our member count is pretty low now, so really two entries is a good turnout, but three, that would make our first competition a flaming success.
While right now we are just short of a flaming success, by my own figuring there was still a good turnout.

But either way the awards will be announced tomorow afternoon, ending our first sci competition.
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Offline jtyler125

Re: First ever SCI Game Contest
« Reply #31 on: February 03, 2007, 04:19:52 PM »
Ok I solved Doan's game...with only 34 points and I never was able to read the note from the Doctor,

I cheated a little only because the save game option crashes the game...and there are only a few typos (this coming from the king of post typos...but I am actually good at editing)...but it did not hinder gameplay...I know I won't win the competition now.  I am very impressed...I totally forgot about the *******...that was a good twist...because of everything happening I forgot about it and wanted to try to shoot something...but I could access the game script code to see what to do...I am a cheater...again only because I got tired to playing the first four scenes over and over again because the save game option crashes the game.

Thanks Doan...hope to work with you in the future on something.

Thanks,
JT

PS.  I don't care how the game does it I still think adding a picture to the pic editor would be awesome if we could do it...then you could walk on a screen with the pyramids behind you or something...just quicker to paste than to hand draw then.
Life is getting better all the time.
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Offline jtyler125

Re: First ever SCI Game Contest
« Reply #32 on: February 03, 2007, 04:24:05 PM »
Awesome I just saw that I got second place...I am ready for the new game Doan...get it started...I am ready to win to create my own competition...I have one all picked out and was ready to win by default...but I have to say your game is pretty cool....

Thanks,
JT
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Offline Cloudee1

Re: First ever SCI Game Contest
« Reply #33 on: February 03, 2007, 04:29:55 PM »
Alright, the trophies have been awarded, it feels lonely in my signature without them  :'(.

Even though it wasn't an official entry, Trodoss manages to capture third place by posting the screenshots of some of the work he had done. While I acknowledge it wasn't an entry, in lieu of a third entry it is the third best submission, it's too bad to I was lokking forward to seeing the monkey creature in action.

JTyler, lands second place with a non-adventure based game SCI-Man a takeoff on the classic pac-man. I'm not quite sure why the grapes can pass through the walls too, but all in all a very original idea and an "arcade" submission was entirely unexcpected. Special congratulations for thinking outside of the box.

Doan what can I say, congratulations on winning first place. I can't seem to come up with anything to say that doesn't sound like I'm writing a commercial for your new year's game so I'll just leave it at great job, the animations, the music, the rooms, all top-notch.

And with that the New Year's game competition comes to a close. Thanks to everyone who entered or showed interest. Now we'll leave it to Doan to sponsor the next competition.
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Offline Cloudee1

Re: First ever SCI Game Contest
« Reply #34 on: February 03, 2007, 04:46:15 PM »
Ok I solved Doan's game...with only 34 points and I never was able to read the note from the Doctor,
I think you get a point for trying to go potty.

Quote
I cheated a little only because the save game option crashes the game
Dos can't handle too long of a directory name so if you placed the game folder on your desktop when you were playing then yes save game will crash, but if you put an sci folder on the top level of the c drive, and then put all sci game folders in there you should never have a problem with the save game again. So like the address would be "c://sci/scigame"
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Offline Doan Sephim

Re: First ever SCI Game Contest
« Reply #35 on: February 03, 2007, 06:07:32 PM »
Yup! Cloudee1 is right...you get a point for trying to go potty lol.

I really should have coded in something for 'read/note' - If you look in your inventory you can look at and read it there, as well as the other items you pick up.

typos! Whew...I'm lucky only to have a "few" - with all the typing and last minute code crunching, I'm happy to have it near bug-free (though I still suspect there are a few, and maybe even big ones!) and mainly coherent!

The new game competition rules are up and I am looking forward to judging the submissions!

Offline Eigen

Re: First ever SCI Game Contest
« Reply #36 on: February 04, 2007, 04:37:23 AM »
Congrats! I just tried out the games, pretty fun. I haven't finished them yet but I'll try to do that later. Good job!
I couldn't work on my game but I'm working on a project that is *sci related* so I can be excused ;D



-Eigen
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Offline troflip

Re: First ever SCI Game Contest
« Reply #37 on: February 13, 2007, 12:59:51 AM »
Doan, I tried your game... the graphics are amazing!  But because it crashes when I try to save a game, I'm not sure if I have the patience to finish it....

I put it under the debugger and it seems to crash in the init method of the Save class.  It also brings up a message that says "font 3881 not found", but I think that's a red herring...
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Offline Cloudee1

Re: First ever SCI Game Contest
« Reply #38 on: February 13, 2007, 02:14:42 AM »
That's strange I just went and saved a game without issue. It might be a csae where the space in the foldername causes the dos to read it as nine characters and doesn't dos create a limit of 8 character filenames plus the extension. It's just a shot in the dark, but I can save mine. At least right from startup anyway, I don't have time to play into it right now.
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Offline troflip

Re: First ever SCI Game Contest
« Reply #39 on: February 13, 2007, 03:25:27 AM »
Someone else mentioned it crashed for them too... Thankfully Doan included his source code... I was able to find what was causing the problem and fix it.  But I have no idea why it was causing the crash.

Anyway, for the other person for whom it was crashing, open up syswindow.sc, and scroll down to the init method of the SRDialog class.
Replace the "(send gGame:name)" on this line:
Code: [Select]
= local2 GetSaveFiles( (send gGame:name) strBuf strPtrs )
with a text string.. e.g.:
Code: [Select]
= local2 GetSaveFiles( "blah" strBuf strPtrs )

I'm still not sure what was going on... somehow, (send gGame:name) was returning a bad string (I would expect it would return "Template", since that is the name of the Game instance).

Anyway, try that.


The DOS thing shouldn't matter, I think.  Each file path has a DOS name that doesn't use spaces, and that's what the game will see... at least, I've never had any problems running the games from directories with spaces in them.

[update]
Ok, I just realized what is *really* causing the problem.  It's the length of the filename... "Template" pushes it over the limit... while the "blah" I used above keeps it under.  So it is indeed related to filenames, Cloudee.

So no fix is needed to the game... just put it in a directory that is shorter than "c:\documents and settings\user\desktop\etc....", like Cloudee suggested.
« Last Edit: February 13, 2007, 03:31:59 AM by troflip »
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Offline Doan Sephim

Re: First ever SCI Game Contest
« Reply #40 on: February 14, 2007, 01:34:12 AM »
Sorry about the save issues - it never was an issue on my computer! My brother played it, saved it, and nothing went wrong. I have no idea how or what I did to make that error!

Thanks for the comments about the game and graphics!


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