Chapter 6: z-coordinate
All the classes that extend from Feature (PV, View, Prop, Act, Ego) have a z coordinate. This can be used to “elevate” the object above or below the ground. The same could be accomplished with the y coordinate, but change this will affect the motion classes applied to the actor, and it will also change the priority of the actor.
Walking on elevated ground.
Suppose we have a section of elevated ground on which the ego can walk. We could draw a particular control colour over this elevated ground in the pic.
Supposing ctlGREEN was the control colour:
(method (doit)
(super:doit())
(if (& (send gEgo:onControl()) ctlGREEN)
(send gEgo:z(3)) // Ego is elevated by 3 pixels.
)(else
(send gEgo:z(0)) // Ego is back to normal
)
)
Incidentally, changing the z-coordinate has the same effect as changing the Y coordinate of a view’s “placement” (these are the X and Y coordinates of the view in SCIStudio’s view editor). However, the placement of a view is fixed, while the z-coordinate can be changed in code.
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