Community
SCI Programming => SCI Syntax Help => Topic started by: gumby on September 14, 2017, 07:29:46 PM
-
So I'm starting to create views for my rooms. I discovered pretty quickly that they tend to stand out because of the limited colors when creating a view. The views I'm creating are specific to individual rooms, so conflicting palettes shouldn't be a problem.
I suspect I can get around this by building an embedded palette? I found the 'Import' option in the palette editor, not sure how to use it - is there a way to import the palette from the corresponding PIC resource?
EDIT: Never mind, found it. Just open the PIC, go to the palette and export the .pal. Then just import it into the view. Nice.
-
Mind you, views' embedded palettes will overrule pics' so if, like me, you replace a pic and its palette changes, the views will force the older palette until they too are updated.
Personally, I prefer to save pics' palettes as pal resources instead of .pal files, and just select them in the view editor. This should prevent the above thing with the old palette.
-
Thanks, that does seem cleaner to create a palette resource and keep it inside the game.
-
I delete them before packing up a release, leaving only 999.pal and whatever I actually need to load in-game. Which so far means I only keep 999.pal :P
This being a manual operation, it's very easy to forget to do and my demos may or may not contain views with embedded palettes and/or more pals than just 999.