%action new.game() 			1
%action set.ani.view(NUM)		2
%action unanimate.all()			3
%action new.room(NUM)			4
%action load.pic(NUM)			5
%action draw.pic()			6
%action draw(OBJECT)			7
%action set(VAR)			8
%action reset(VAR)			9
%action print(MSGOFS)			10
%action get(OBJECT)			11
%action erase(OBJECT)			12
%action drop(OBJECT)			13
%action copy.object.pos(OBJECT,OBJECT)	14
%action sound(NUM)			15
%action increment(VAR)			16
%action decrement(VAR)			17
%action assign(VAR,NUM)			18
%action op19(OBJECT,NUM)		19
%action increase.score(NUM)		20
%action decrease.score(NUM)		21
%action end.of.loop(OBJECT)		22
%action fieldE_2(OBJECT)		23
%action op24(OBJECT,NUM,NUM)		24
%action position(OBJECT,NUM,NUM)	25
%action ignore.blocks(OBJECT)		26
%action observe.blocks(OBJECT)		27
%action set.ego.view(NUM)		28
%action directon_F(OBJECT)		29
%action direction_11(OBJECT,NUM)	30
%action follow.ego(OBJECT)		31
%action op32(NUM,NUM,NUM)		32
%action op33(NUM,NUM,NUM)		33
%action wander(OBJECT)			34
%action direction_D(NUM)		35
%action load.view(NUM)			36
%action op37(NUM)			37
%action op38(OBJECT,NUM,NUM)		38
%action op39(OBJECT,NUM,NUM)		39
%action direction_E(NUM)		40
%action nop(NUM)			41
%action fieldE_0()			42
%action exit()				43
%action load.sound(NUM)			44
%action op45(OBJECT,NUM)		45
%action op46()				46
%action set.priority(OBJECT,NUM)	47
%action op48(OBJECT,OBJECT)		48
%action status()			49
%action save.game()			50
%action restore.game()			51
%action release.priority(OBJECT)	52
%action get.room.f(VAR)			53
%action current.room.f(NUM,VAR)		54
%action new.room.f(VAR)			55
%action set.field_3(OBJECT,NUM)		56
%action getPosFromAni(OBJECT)		57
%action set_flag6(OBJECT)		58
%action clear_flag6(OBJECT)		59
%action set.text.attribute(NUM,NUM)	60
%action display(NUM,NUM,MSGOFS)		61
%action printlf(MSGOFS)			62
%action has.key()			63
%action loadSomething(NUM)		64
%action op65(NUM)			65
%action copyDisk()			66
%action restart()			67
