Space Quest I: The Sarien Encounter AGI - Version 2.3
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INSTRUCTIONS

NOTE: This patch can only applied over the most recent version of the game (v2.2)

1. Place all files in the original game folder. If you wish to retain Roger's original graphics, simply copy the patch files from the 'OLDROGER' folder over to the original game folder instead of the ones in the archive's root directory.
2. Run APPLYPAT.BAT in DOSBOX or native DOS.
3. Delete the subdirectory 'OLD' if you don't want to keep the original, unaltered resource files.


COSMETIC CHANGES

- Roger's hair is now blonde, and he is wearing his usual standardized uniform (white vest and pants, purple undershirt, black boots, dark grey badge/patch on left breast) during the first act on the Arcada, as well as the ending sequence. To maintain consistency, the dead crewmen on the Arcada are now also wearing the same type of uniform (DEFAULT - USE FILES IN 'OLDROGER' FOLDER TO REVERT).
- The usual text overhaul (spelling, punctuation, removal of needless spaces, etc.).
- Added quotation marks for several instances of dialogue lacking proper punctuation (e.g., Keronian settlement, Tiny's, Deltaur armoury).
- Fixed missing red border around translator gadget inventory image (both in its 'on' and 'off' states).
- Slightly repainted DBU's entrance in pic 36 (behind the bar) to more accurately reflect how the storefront looks up close. 
- Jetpack Roger is now properly coloured (jetpack now also more closely matches inventory image).
- Animation loop for gassing yourself as Sarien Roger w/ helmet redrawn to actually include the helmet.


ENHANCEMENTS

- Restored the Ken Williams easter egg from version 1.0X (just input "ken" on the very first screen; try it again after restarting or changing screens for an additional message)
- The death music from Space Quest II now plays when Roger is killed.
- Restored two additional global death messages (both display randomly along with the original message).
- Added sound effects for certain animations that were silent before (Orat exploding, getting crushed by the meteor,  the other two ships at Tiny's, Star Generator control panel, etc.). Still not quite sure about some of these - any suggestions for alternative sound effects would be great!
- You can now kill Orat at any time, as he is always hanging around in his cave, even if you haven't encountered the underground hologram yet AND the Spider Droid has already landed.
- The elevator to the Keronian underground is now accessible at ANY time (no longer tied to either the hologram event or killing Orat).
- In version 2.2, typing "look arch" on screen 17 (elevator to Keronian underground) while standing closely to the right side of the right curved pillar would trigger a hidden McDonald's gag/reference ("Near the base, you notice some very small printing. If you're not mistaken, the characters translate to '497 Quadgillion Served.'"). Now, simply typing "look arch" while standing closely near either of the curved arches will alert the player to its presence with an additional message ("Near the base, you notice some very small printing"). Just type "read/look letters" when close enough to view it.
- If you are not standing in the right spot to drink from the acid pool in the Keronian underground, the game now displays an appropriate message ("That act cannot be performed from here").
- The dialogue script for the hologram room has been altered so that the hologram always gives Roger his mission the first time its speech is translated, and also speaks appropriate/corresponding alien gibberish on subsequent visits without the translator gadget turned on.
- Restored unused general description of Ulence Flats for when the player types "look/check city" when standing outside the Oasis Bar (the game defaults to the description of the current area in version 2.2).
- When the nav droid ask for sector coordinates, typing in anything but "hh/sector hh" will prompt the droid to ask "Say what, sir?" (restored and slightly reworked an unused message in the room logic)
- Interacting with the trunk outside the Deltaur airlock is now much more straightforward, as the logic consistently recognizes other variations/word groups for the word "trunk" (including "box," "case," and "can").
