1. The walk cycle animation should stop when ego hits a control boundry. 2. Player can type while a message is displayed on the screen. 3. It would be nice to be able to adjust animation speed. 4. Roger doesn't face the correct direction when sweeping. 5. If the deck is clean and roger hasn't responded to the watch beep, the message indicates the deck is still dirty when trying to leave the room. 6. No door animation for the bathroom. 7. It would be nice to have a reload option that didn't require reloading the webpage. Maybe call location.reload(); 8. Can't overwrite a previously saved game. 9. Typing a solitary word produces no response at all. 10. the exit from the bathroom is not clearly defined. 11. There is no close animation for the closet door. 12. Invisible obstructions on the tube walkway/catwalk. 13. Can walk off the right side of the control room tube elevator platform, floating in space, without triggering the elevator decent. 14. Can walk off the left side without triggering the elevator and loop to the right side of the room by walking all the way left. 15. No animation for acending the elevator. 16. walking left at the bottom of the tube control room screen loops roger to the right side of the screen. 17. Adding a whitespace after the "look" command produces the wrong message. The extra whitespace should be ignored. 18. The boss speaks indefinitely after the watch message. 19. Roger can move while sitting on the toilet. 20. Rogers walk cycle is broken after sitting on the toilet. 21. on the walkway outside the bathroom roger can walk infinity right. 22. Focus should shift to the save game text input box. 23. Talk Man in 37-control.agi should have a "not close enough" else. "Who?" is confusing. 24. If the play enters TALK MAN in front of the other controller it should display a message directing the player to the other person. 25. movement on the pathway in the cygnus1 room is too restrictive. 26. the game should tell the player if it doesn't know a word. 27. Priority issues with the cygnus1. 28. Save game should remember the ego's location 29. a retype shortcut would be nice 30. priority issues with the cyan color under the pod. 31. The ENTER POD post check could be more lenient 32. No response for DROP BROOM if away from the closet. 33. No response inpud for many commands: PULL LEVERL, PRESS BUTTON, LOOK CONTROLS, etc.. It's also difficult to find the right words to use in the room. More synonyms would be good. 34. in the screen where the pod lands the river graphics suggest the flow is downward, but roger travels in the opposite direction if he falls in. 35. No response for GRY ROCK in walnut tree room 36. The Ogre seems to walk backwards. 37. Witch has priority issues with the bush. 38. GET BUCKET should say try the other side instead of not close enough when on the south side of the well. 39. Well, swimming animation glitched and Roger go out of bounds to the south. 40. It's possible to get stuck below the chest in the seaweed 41. It's possible to get stuck above the chest near the wall. 42. GET BOTTLE is confusing when the player doesn't know about the ink bottle in the chest. It seem to indicate roger can get the champagne bottle. 42. Weird item in inventory "dRfy2 U" after landing the pod in forest 43. It's possible to get stuck in the lake approaching from the north. 44. Witch flys backwards. 45. Possible to get stuck in the tree to the right of the candy house when approaching from right 46. I had to look at the source to figure out sharpening the glass and cutting the feather. There was no indication I needed to cut it. 47. priority issues with hallway chandelier