(version 2)
(include "sci.sh")
(exports
    0 demonMonster
)
(use "Main")
(use "CombatIcon")
(use "Cycle")
(use "Obj")
(script 845)



(instance public demonMonster of Monster
    (properties
        x 172
        y 148
        view 823
        loop 1
        roar 910
        primDamage 25
        armorValue 15
        monHP 320
        spellHitX 152
        spellHitY 70
        mustFight 1
    )

    (method (init param1)
        (send global2:picture(550))
        (super:init(rest param1))
        (self:restart())
        (send gLongSong:
            setLoop(-1)
            number(157)
            play(127)
        )
    )


    (method (getHurt)
        (self:setScript(sReact))
        (super:getHurt())
    )


    (method (defenseLevel)
        return 225
    )


    (method (restart)
        (self:setScript(sFight))
    )

)
(instance sFight of Script
    (properties)

    (method (changeState newState)
        (switch (= state newState)
            (case 0
                = ticks (/ 180 global209)
            )
            (case 1
                (send gMonster:
                    setLoop(
                        (if (== (send gMonster:loop) 1)
                            2
                        )(else
                            1
                        )
)
                    setCycle(End self)
                )
            )
            (case 2
                (if (== (send gMonster:loop) 1)
                    = ticks 60
                )(else
                    = ticks 12
                )
                (send gWarriorObj:autoDodge())
                (if (not 
                (if ((== (send gWarriorObj:view) 26) or (== (send gWarriorObj:view) 27))
                )(else
                    == (send gWarriorObj:view) 555
                )
)
                    (send gWarriorObj:getHurt((send gMonster:primDamage)))
                )(else
                    (if (((== (send gWarriorObj:view) 26) or (== (send gWarriorObj:view) 555)) and (== (send gWarriorObj:loop) 0))
                        (send gWarriorObj:getHurt((send gMonster:primDamage) 2))
                        (send gMonster:getHurt((send gWarriorObj:weapValue) 2))
                    )(else
                        (send gLongSong2:
                            number(940)
                            play()
                        )
                    )
                )
                (if (== (send gMonster:loop) 1)
                    (send gMonster:whimper())
                )
            )
            (case 3
                (send gMonster:setCycle(Beg self))
            )
            (case 4
                (self:init())
            )
        )
    )

)
(instance sReact of Script
    (properties)

    (method (changeState newState)
        (switch (= state newState)
            (case 0
                (send gMonster:
                    setCel(0)
                    setLoop(1)
                    setCycle(CT 2 1)
                )
                = ticks 60
            )
            (case 1
                (send gMonster:setCycle(Beg self))
            )
            (case 2
                (send gMonster:loop(2))
                (send gMonster:setScript(sFight))
            )
        )
    )

)
