Parse (Kernel)¶
-
Parse(text event)¶ Parses the specified text and creates a parse event, returning it in the event object specified. It returns TRUE if the text is successfully parsed, otherwise, FALSE.
Important
This is SCI0 only.
Parameters: - text (string) – The text to parse (generally input by the player).
- event (heapPtr) – An
Eventobject.
Returns: TRUE if the text is successfully parsed.
Example:
(var hEvent) = hEvent (Event:new()) (if (Parse("open door" hEvent)) (if(Said('open/door') Display("The door is now open") ) )