I've been wondering about this myself. I'd think maybe PQ3 would be a decent base as it seems generic enough, but it doesn't have diagonals. PQ1VGA does, but most of them are kind of a top-down view instead of head on. There must be a head on view in there somewhere, though..PQ1 and 3 alike so do have diagonals. In fact, the only differences between regular uniformed Sonny in PQ1 an PQ3 are that PQ1 has a different global palette and Sonny's head is different -- both in art and attachedness. His body, fleshtone aside, is exactly the same. My only gripe with these sprites is that you can tell they're digitized from video recordings, compared to GK1 and KQ6.
If I were going to generate some default views, I would probably find a 3d model (and walking animation) I could use, and then render it out in various orientations. I dunno if it would work, but given how bad I am at drawing 2d animations, it's what I might try first.I actually tried that some time back, and frankly it looked like Sonny and WD-40 got bizzay in all the wrong ways.
Wonderful work!Thank you! No it isn't.
Make it a separate tool from the View editor. Or at least an optional add-on system like the polygon system.Or just make sure there's a stable way to import sheets.
3 JacketThen you shift the order for the pants to tuck in the shirt, and that'd set the pants to 2 and shirt to 1, and their back layers to -2 and -1 respectively, leaving the jacket on top of it all:
2 Shirt
1 Pants
0 Ego
-1 Pants
-2 Shirt
-3 Jacket
3 Jacketbro where are your shoes
2 Pants
1 Shirt
0 Ego
-1 Shirt
-2 Pants
-3 Jacket
Colors
Each layer I would allow an arbitrary color remap. Imagine if you will the classic SCI palette, and look at the pics of Template and me that I posted. Boils down to remapping the pants layer as [ 2: 48, 3: 49, 4: 50 ] doesn't it?
Hotspots
This is why I wanted the v56 format spec. Instead of importing it all loop-by-loop or worse and redefining all the lost data, you'd just import a v56 file that my tool produces. I'll worry about the project file format myself ;)
Looks like front bit of his body has gone through a meat slicer. That's quite a straight edge!Like I said, the worst. But then, how many revisions have the other directions gone through, hmm?
Maybe a little background arm too?
Yeah, needs a left arm there. Has referencing Sierra's diagonal views helped at all?Not really I'm afraid.
That looks good!Fairy wall, then. I'll do the diagonals next, just to get that bullshit behind me.
(send gEgo:
setLoop(-1)
setLoop(stopGroop)
setPri(-1)
setMotion(NULL)
state(| (send gEgo:state) $0002)
)do (send gEgo:
setLoop(-1)
setLoop(Grooper) //These two lines allow the "standing" loop.
setCycle(Smopper -1)
setPri(-1)
setMotion(NULL)
setScale() //Reset leftover scaling effects
scaleX(120)
scaleY(120)
state(| (send gEgo:state) $0002)
)
Would be nice to have a female character too... ;-)