Community
SCI Programming => SCI Development Tools => Topic started by: CTxCB on November 11, 2015, 11:29:52 PM
-
I extracted resources from INN (ImagiNation Network), and most of them I don't need or care about. But my whole aim with this was extracting the music so I could convert them into MIDI Files and learn to play some of them. I've already tried some of the Sound.*** files in Soundbox, which I think was something could you add to SCIStudio and the temperamental SCIStudio VGA (4 / 3.+), but it won't play them because they're not SCI0 Format. What do you suggest?
-
Try opening them in SV.EXE (http://sci.sierrahelp.com/Files/ResourceTools/SCIViewer1.zip) or SCI Companion?
It happens that SV can export to MID.
-
Try opening them in SV.EXE (http://sci.sierrahelp.com/Files/ResourceTools/SCIViewer1.zip) or SCI Companion?
It happens that SV can export to MID.
Well, I tried SV.EXE with the INN Files, and them unpacked (E.g: Sound.***), but it didn't work, gave errors that it couldn't detect the SCI Version, since TSN / INN use LSCI (Large-Scale SCI) for networking and such on the scale needed. SCI Companion (the latest version by troflip, not the 2007-ish version on his website) gave the same kind of error, loaded the INN Files, but everything was unreadable or unplayable, and the unpacked files just wouldn't be read after loading (error loading).
-
Then I guess I'm out of suggestions.
-
Which version of SCI Viewer are you using? The latest one doesn't have a version number and can open AGI games, FYI.
-
He is trying to extract LSCI resources, which seems to be a variant of SCI with modem support for TSN/INN. The Sierra Viewer does not see most of its resources.
-
I know it's LSCI. I didn't know that it specifically wasn't supported by SV. I was suggesting he use the latest version just in case it might work if he had an older version (which doesn't open everything the latest version can). I've never tried opening LSCI with anything before.
Though, I do remember Brian saying when he released Studio VGA that it would open some LSCI games. I guess that's false.
-
Which version of SCI Viewer are you using? The latest one doesn't have a version number and can open AGI games, FYI.
I'm using the version which is on the SCIProgramming Website. The error I get when trying to load a LSCI Game is "No resources found in C:\Games\INN\LL. If the path is correct, you may want to play with version detection options ('Settings' -> 'Version info')".
I know it's LSCI. I didn't know that it specifically wasn't supported by SV. I was suggesting he use the latest version just in case it might work if he had an older version (which doesn't open everything the latest version can). I've never tried opening LSCI with anything before.
Though, I do remember Brian saying when he released Studio VGA that it would open some LSCI games. I guess that's false.
SCI Studio VGA can open INN's Resources. The problem here is that SCI Studio VGA relies on Soundbox (http://www.rarefied.org/sci/soundbox.html (http://www.rarefied.org/sci/soundbox.html)) to play music /sounds from SCI Games (It has to be in the plugins folder). The error I get when trying to load the music / sounds from INN in Soundbox is "Not an SCI0 sound resource" if exported via SCI Studio VGA, or LSCIDump. So, to put simply, SCI Studio VGA relies on an external program, and that program only supports SCI0 Sound Resources. I'd guess that the version of LSCI in INN v2.4 (the last version AT&T / Sierra created before it's sale to AOL) is probably based upon either SCI v1.1 or SCI v2.0, as I have no idea whether they were creating versions of LSCI to match that of improved SCI Engine versions that were released, or were keeping with an already working version of LSCI.
-
If I had the game, I could try and see why SCI Companion doesn't like it. SCI Companion supports SCI1.1 sound resources, and should have overall wider coverage than SCI Studio VGA.
-
If I had the game, I could try and see why SCI Companion doesn't like it. SCI Companion supports SCI1.1 sound resources, and should have overall wider coverage than SCI Studio VGA.
When I tried SCI Companion, all the views are grey (no images), all the backgrounds are white (no images), the scripts cannot be opened, all the texts are blank, all the sounds and the rest get a decompression failed error. There is a version of ImagiNation Network on Abandonia which is clean with no installer needed (It's below the manual, I think). Usually I'm against "abandonware" and try to avoid using it at all cost... But this is sort of a special case, since the game was technically free, you were paying for the subscription to use the software, rather than for the software itself. That's how they could give free trials and such.
-
I'm amazed SCI Studio VGA actually opens these, haha.
Well, it looks like the resource map format and package file format are SCI0. But it's using a compression method that is unknown (8). It's probably one of the known compression schemes, but I guess just using a different number. Looks like it should be a decompression that already exists in SCI Companion, so I can route it to that. Seems to be other issue though...
-
I'm amazed SCI Studio VGA actually opens these, haha.
Well, it looks like the resource map format and package file format are SCI0. But it's using a compression method that is unknown (8). It's probably one of the known compression schemes, but I guess just using a different number. Looks like it should be a decompression that already exists in SCI Companion, so I can route it to that. Seems to be other issue though...
Yeah, it does open them. Maybe could look at LSCIDump (http://sourceforge.net/projects/lsci-toolkit/files/lsci-toolkit/LSCIdump/ (http://sourceforge.net/projects/lsci-toolkit/files/lsci-toolkit/LSCIdump/)), in the src folder of LSCIDump.zip there's quite a lot of code. Maybe you could find out how it decompresses LSCI Resources and see if it's different to how SCI Companion does it. Really, I'd love to be able to load INN in SCI, even if it's just reading and not writing, I'd love to be able to learn to play the music from the game.
-
Well I have it opening views, pics and text resources now. At least, some of them. About half of them seem to be corrupt (SCI Studio VGA doesn't show these). The resource map format must be slightly different or something... many of the resources don't point to anything valid. Including all the sound resources, which is why SCI Studio VGA doesn't show any (at least with SCI0-SCI1.1 it lists the sound resources it finds).
Does LSCIDump let you extract resources? Does it find any sound resources?
(incidentally, it's not accidental that SCI STudio VGA opens these files, it appears to have explicit support for "LSCI (On-Line SCI)")
-
Well I have it opening views, pics and text resources now. At least, some of them. About half of them seem to be corrupt (SCI Studio VGA doesn't show these). The resource map format must be slightly different or something... many of the resources don't point to anything valid. Including all the sound resources, which is why SCI Studio VGA doesn't show any (at least with SCI0-SCI1.1 it lists the sound resources it finds).
Does LSCIDump let you extract resources? Does it find any sound resources?
Yes, it extracts lots of sound resources. Each folder has extracts it's own resources. For example, in command prompt, with the INN files in a folder called INN with the LSCIDump Files, I'd do "lscidump.exe INN\CC\RESOURCE.001" and "lscidump.exe INN\CC\RESOURCE.002".
-
Omer has most of the variants of TSN/INN on his Google drive unless he has removed them.
-
Omer has most of the variants of TSN/INN on his Google drive unless he has removed them.
Looking at Omer's OneDrive with previous INN Versions (https://onedrive.live.com/?cid=adf7c3cd5da3ba15&id=ADF7C3CD5DA3BA15%21212 (https://onedrive.live.com/?cid=adf7c3cd5da3ba15&id=ADF7C3CD5DA3BA15%21212)), they all seem to not work with SCI Companion, giving the same kind of problems / errors... I couldn't try TSN (The Sierra Network), because it apparently doesn't use .MAP Files). I tried them all with the Sierra Resource Viewer as well, and the only one to even be read was TSN, which was made back in 1990, and the only thing readable on that was a handful of .pat (Patch) files.
-
I'm glad my TSN/INN archive is useful to someone. :D
I'd also love to be able to view/read/listen to the LSCI resources.
-
Ok, it looks like the sound resources couldn't be opened just because the package file (resource.002) is missing. I was looking in the ARENA folder.
This time I tried the LL folder, and the sounds in there worked. SCI Companion was able to load and play most of them (4 out of 46 is listed as corrupted).
SCI Companion isn't able to export midi, so I extracted a snd resource, then loaded it as a single file in SV.exe, which is able to export to midi. Attached!
So you'll at least be able to get somewhere with the next release of SCI Companion.
-
Ok, it looks like the sound resources couldn't be opened just because the package file (resource.002) is missing. I was looking in the ARENA folder.
This time I tried the LL folder, and the sounds in there worked. SCI Companion was able to load and play most of them (4 out of 46 is listed as corrupted).
SCI Companion isn't able to export midi, so I extracted a snd resource, then loaded it as a single file in SV.exe, which is able to export to midi. Attached!
So you'll at least be able to get somewhere with the next release of SCI Companion.
Awesome. I look forward to seeing some form of LSCI Support for viewing / playing / reading resources in a future version of SCI Companion. Good luck on your future work on SCI Companion, I'm glad that you've finally came back to it and are breathing new life into a seemingly dying community... I'll give suggestions for features or improvements to SCI Companion whenever I have them in the appropriate places. But for now, I suggest redoing your site when you have a final version of SCI Companion 3.x.x.x
-
SCI Community should get some kind of facelift as well. At the very least changing some of the example images from EGA resource editing to VGA resource editing would give it a fresh indication of what's now possible. SCI creation in general has had the reputation of being EGA only for a very long time.
-
SCI Community should get some kind of facelift as well. At the very least changing some of the example images from EGA resource editing to VGA resource editing would give it a fresh indication of what's now possible. SCI creation in general has had the reputation of being EGA only for a very long time.
Hear, hear.
-
But for now, I suggest redoing your site when you have a final version of SCI Companion 3.x.x.x
No doubt. scicompanion.com is available!
edit: and now registered
-
Can anyone suggest a good "app" to manage the scicompanion.com website? I guess by default I'd use wordpress, although it's not really going to be a blog.
It'll just be a place to download the latest scicompanion, give an overview, and host documentation. No forums or tutorials, I'll just point people to sciprogramming.com.
-
If that's all you need it for, I don't think an "app" is called for. If you just want to include common bits and pieces, PHP (include("header.html");) or server-side includes (<!--#include file="header.html" -->, I use those!) is enough.
-
Yeah but I want something for which I can find a nice theme and works well on different browsers and different platforms (mobile, etc...) with minimal effort. Making webpages by hand is very 1990s.
My webhost has a number of oneclick installs:
- wordpress
- joomla
- concrete5
- MODx Evolution
- Omeka
and lots of othes that seem less relevant.
-
Well, consider me stuck in the 90's. If you want a nice looking responsive theme, you still don't need any of that stuff you just listed.
-
Weebly is a free host with design templates and you can point it to a domain.
-
Thanks for the weebly suggestion! I've already pay for hosting, so I'm just gonna add scicompanion.com to my existing webhost's domains. It's simple to install wordpress there and I'm used to that, so that's probably the most straightforward option.
On an unrelated note, I think I've deciphered how to save SCI2 views. Reading them is not problem (same format as SCI1.1 for the actual image data), but writing them in a way SCI expects was not easy - there's a whole bunch of data at the end of the view which is apparently very important. And I've just figured out what it is. SCI Companion won't have official SCI2 support, but it will be able to read everything (except for movies), and I've been able to save messages, text, and pics back to the resource packages. I assume scripts would work, but I haven't tried. And now, hopefully, views will work.
-
Cool. :)
-
"It can load and save just about all the important things in SCI2 but it's not officially supported."
Ell-oh-ell.
-
The only thing that I would warn about Wordpress is that it does seem to be a target for would be hackers. I am not using it for SHP, but when I look through the error logs I always see a bunch of repeated attempts to access a Wordpress admin page.
As to SCI2, no pressure, but what a coup it would be to add the ability to make SCI2+ games in Companion.
-
"It can load and save just about all the important things in SCI2 but it's not officially supported."
Ell-oh-ell.
I am kind of impressed that I figured out the mystery data at the end of views, coded it up and it worked first time. Must be all the coffee I had today. I can now save views into GK1, at least. Unfortunately if I save things in SQ6's resource files, when I run the game, I get a "this game has not been version stamped" error. So it sounds like it's comparing against some checksum or something. I can save things as patch files though.
The missing things with SCI2 would be:
- a template game (this is obviously a huge amount of work, as we've seen). It's theoretically something someone else could do though (shouldn't require any changes to SCI Companion code, if I've done things right)
- a proper workflow for pics. I've put something barely workable in.
- palettes seem to work very differently in SCI2, I don't really know what's going on. I'll change the palette in a pic, and it won't take. Until at some point in the scene suddenly it "takes". I assume it's because there are other views in the scene that have palettes that override the pic's palette or something. At any rate, it seems confusing.
-
Can I have some of that coffee you had :)
I have encountered the version stamped before. I believe it was from when I working on Phantasmagoria on or two. Does SQ6 accept an altered view if it is saved as a patch file, i.e. not packed in the main resource file?
SCI2+ has been stumping the ScummVM team for quite some time now. In fact their SCI development seems to be stalled out because of it.
-
SCI Community should get some kind of facelift as well. At the very least changing some of the example images from EGA resource editing to VGA resource editing would give it a fresh indication of what's now possible. SCI creation in general has had the reputation of being EGA only for a very long time.
I've been a hobbyist Web Designer for a couple of years, and would love the challenge of eventually working on a redesigned SCIProgramming Website. A facelift on the website, adding some features, making everything look more fancy, and slick, whilst still being easy to use, would be cool. Here are some of the things I've worked on (some coded straight from scratch, others using freely available templates that are then being edited to the extremes): http://toiletheadstudios.com/ (http://toiletheadstudios.com/), http://melkshamskills.co.uk/ (http://melkshamskills.co.uk/) and http://sd.savedisneyshows.org/ (http://sd.savedisneyshows.org/) (The last link is going to have a facelift itself soon).
-
But for now, I suggest redoing your site when you have a final version of SCI Companion 3.x.x.x
No doubt. scicompanion.com is available!
edit: and now registered
I wouldn't mind helping with the SCI Companion Website too... Looking at it, it's currently a wordpress thing and I don't think that's how it should look (I could whip up a great-looking website, whilst keeping it minimalistic, and clean). Why would I do this for all of you? Honestly, because it helps me settle in to the community. I've been here before, years ago and I stayed a while, but I think I've forgotten my account name or I deleted it for a fresh start in the future (now). I want to help the SCI Community however I can... Eventually, that'll be with designing games... But for now, I have to help with what I'm good at.
-
On an unrelated note, I think I've deciphered how to save SCI2 views. Reading them is not problem (same format as SCI1.1 for the actual image data), but writing them in a way SCI expects was not easy - there's a whole bunch of data at the end of the view which is apparently very important. And I've just figured out what it is. SCI Companion won't have official SCI2 support, but it will be able to read everything (except for movies), and I've been able to save messages, text, and pics back to the resource packages. I assume scripts would work, but I haven't tried. And now, hopefully, views will work.
One thing that might be cool for a future idea, for when you get around to moving to a focus of working more on SCI2, is .RBT and .VMD Support, which are the two video formats used by Sierra for their FMV Games, such as Phantasmagoria. The RBT (Robot) Format has video and (sometimes) audio, but has a transparent background layer which used to overlay the video over an already existent background (presumably to save space and rendering time in-game), usually this transparent layer in SV.EXE is displayed as black, but I'd suggest a rarely used color, like vibrant green, vibrant blue, or vibrant pink. The VMD Format is purely video and audio, it seems as if it'd be a lot easier to implement a VMD Viewer into SCI Companion, than a RBT Viewer; On VAG's SCI Page (http://vagsoft.chat.ru/sci.html (http://vagsoft.chat.ru/sci.html)), there's a beta for a VMD Player that is "90% complete", could be interesting to just take a peek at that?
-
I have encountered the version stamped before. I believe it was from when I working on Phantasmagoria on or two. Does SQ6 accept an altered view if it is saved as a patch file, i.e. not packed in the main resource file?
SCI2+ has been stumping the ScummVM team for quite some time now. In fact their SCI development seems to be stalled out because of it.
Yup, it works as a patch file.
Implementing an interpreter is quite a different thing than a resource editor. SCI2 has a *lot* of new kernel functions to support. So I suspect it's a significantly bigger challenge than a resource editor. From a resource standpoint, SCI2 is not very different from SCI1.1. Both ScummVM and I need to be able to read resources (relatively straightforward), ScummVM has the additional challenge of implementing all the kernels, and I have the additional challenge of needing to write resources.
-
I wouldn't mind helping with the SCI Companion Website too... Looking at it, it's currently a wordpress thing and I don't think that's how it should look (I could whip up a great-looking website, whilst keeping it minimalistic, and clean).
Well I just registered it today and installed wordpress and haven't done anything else with it yet, lol. So that's why it looks like that :P.
I was just planning on it being a clean landing page with a handle of links: download, documentation, github, a link to here.
-
I wouldn't mind helping with the SCI Companion Website too... Looking at it, it's currently a wordpress thing and I don't think that's how it should look (I could whip up a great-looking website, whilst keeping it minimalistic, and clean).
Well I just registered it today and installed wordpress and haven't done anything else with it yet, lol. So that's why it looks like that :P.
I was just planning on it being a clean landing page with a handle of links: download, documentation, github, a link to here.
I'd still love to help with the website however I could, if you don't mind. If you do, I understand though.
-
I was going to offer web design help myself, but I don't want to compete. And my hands are full right now anyway with other projects. Web design is a bit like programming in that it's fun to see exactly what you picture becoming a reality. :)
Some I made from scratch. I don't like using templates because I find they are too bloated for sites that just don't need that level of content:
http://brandonblume.com
http://sc55.duke4.net
http://brandonblume.com/tl2
I wanted to try my hand at the popular "book cover" modern design. I had started working on a demo for a local reservation near my area and was going to offer it to them when I finished as their current site is terribly outdated. It's just barebones right now, but you can see where it was going. I also needed more photos to liven it up which I don't have access to.
http://brandonblume.com/_notseen/dakota/
-
I appreciate the offers of help, but I think in the end I'd like to do it.
I'm kind of going for something like this: http://cdn.wpdailythemes.com/wp-content/uploads/2013/02/Enclosed.jpg
If you'd like to help, maybe suggest how I can integrate and "old school" feel with something like that?
-
I appreciate the offers of help, but I think in the end I'd like to do it.
I'm kind of going for something like this: http://cdn.wpdailythemes.com/wp-content/uploads/2013/02/Enclosed.jpg
If you'd like to help, maybe suggest how I can integrate and "old school" feel with something like that?
I'd suggest by incorporating it into the background, and into the images used, such as the buttons and the spotlight bar (where the drink is in that image you linked). You can also incorporate the "old school" feel by making SCI Companion Website have a logo, and make it be old-school themed.
-
It looks something like this now (see attached).
http://scicompanion.com
Some of the icons are a little rough-looking. Do you think over all that the blocky 8-bit icons look ok though? Maybe the icons should be modern hi-res ones, but the text should stay blocky? Or vice-versa?
For the slider bar images, I choose 3 screenshots each from combinations of VGA/EGA and Sierra/fanmade games (for a total of 12). Can anyone suggest better screenshots? Ideally I was looking for iconic scenes and, perhaps more importantly, scenes of predominantly one hue, as 3 adjacent scenes of mixed hues looks bad. I certainly failed in some cases.
Can anyone suggest title/subtitles for the sliderbar images that appear on top? I can't think of anything non-cheesy so I just put placeholder stuff in. But I was going for "create" copy for the fanmade screenshots and "nostalgia" copy for the sierra screenshots.
I hate wordpress.
[edit:] of course, IE is scaling the icons for some reason, ruining the blocky look. :-p
-
Nice work! I'm liking it! Nice screenshot choices!
Some ideas for subtexts:
CONCEIVE - your own game
CRAFT - your own experience
CREATE - your own adventure
DELVE - into classic nostalgia
RECAPTURE - the magic
POINT - and click (ok this one was a joke, but it is a good indicator of P&C possibilities in SCI now)
DISCOVER - new possibilities
RENEW - past passions
I don't know...that's all I got. Also, I love the 8-bit buttons. An idea for a replacement subtext the site title though, maybe, might be "Create your own classics!" instead of "Create your own classic games!"
-
Note: If anyone has any fairly monochromatic screenshots from VGA projects (or EGA) they're working on, I'd love to use them for the site.
-
I see The Dating Pool~ :D
-
It looks something like this now (see attached).
http://scicompanion.com
Some of the icons are a little rough-looking. Do you think over all that the blocky 8-bit icons look ok though? Maybe the icons should be modern hi-res ones, but the text should stay blocky? Or vice-versa?
For the slider bar images, I choose 3 screenshots each from combinations of VGA/EGA and Sierra/fanmade games (for a total of 12). Can anyone suggest better screenshots? Ideally I was looking for iconic scenes and, perhaps more importantly, scenes of predominantly one hue, as 3 adjacent scenes of mixed hues looks bad. I certainly failed in some cases.
Can anyone suggest title/subtitles for the sliderbar images that appear on top? I can't think of anything non-cheesy so I just put placeholder stuff in. But I was going for "create" copy for the fanmade screenshots and "nostalgia" copy for the sierra screenshots.
I hate wordpress.
[edit:] of course, IE is scaling the icons for some reason, ruining the blocky look. :-p
Okay... Critique time. See if you can get rid of the grey "Meta Area", the thing that has the "Log in", "Entries RSS", "Comments RSS" and "WordPress.org" links, because I feel that it ruins the feel a little, plus it's taking up unneeded and unnecessary space; The only real needed link is "Log In" and I think that could go onto the currently black footer (I'll explain shortly). Now with the black footer, if possible, make it white, and the text / social logos black... Then this is where the "Log In" Link fits in to the black footer, at the bottom of this post, I've wrote two sets of code if it allows you to edit HTML Code in it (One using JavaScript, the other pure HTML), else if not, just put "SCI Companion | Log In". Now the Spotlight Area at the top, the images are great, the text is great, but I feel the second image doesn't fit with the Sierra Style, that's the only problems I have with that. Finally, if possible... With the site as a whole, try and see if there's a way in HTML or the control panel that you can make the banner and the navigations fit into 100% width and 100% height of the browser window using CSS or some other trick, because I feel it'd look a lot more better if I didn't have to scroll down to actually see what the buttons do, and it'd make it much neater... Although text below is fine. Also maybe the footer should be sticky, so it stays at the bottom of the page when scrolling, so it's always seen. I hope you appreciate the time I've took to critique your site, and hopefully improve it.
Plain HTML:
(This version requires you to update it every year)
<a href="http://scicompanion.com/">SCI Companion</a>, © 2007 - 2015; <a href="http://www.icefallgames.com/">Phil Fortier (Troflip)</a> | <a href="http://scicompanion.com/wp-login.php">Log In</a>
JavaScript:
(This version updates itself every year)
<script>function GetCopyright() { var StartYear = 2007; var MaxYear = 2050; var CurrentYear = new Date().getFullYear(); var CRSymbol = '© '; var SSText = '; '; var Spacer = ' | '; var TSText = ' – '; var SciC = '<a href="http://scicompanion.com/">SCI Companion</a>'; var IceF = '<a href="http://www.icefallgames.com/">Phil Fortier (Troflip)</a>'; var LogI = '<a href="http://scicompanion.com/wp-login.php">Log In</a>'; if (StartYear == CurrentYear) { document.write(SciC + CRSmybol + StartYear + SSText + IceF + Spacer + LogI);} else if (StartYear !== CurrentYear && CurrentYear > StartYear && CurrentYear < MaxYear) { document.write(SciC + CRSmybol + StartYear + TSText + CurrentYear + SSText + IceF + Spacer + LogI); } GetCopyright(); }</script>
-
Phil, if you'd like a clean plate (http://i.imgur.com/xRtdFZS.png) for that one pic of mine that you used...
-
It's not monochromatic, but here's a VGA rendition I did of a KQ3 scene long ago. My only attempt at VGA so far.
-
It's not monochromatic, but here's a VGA rendition I did of a KQ3 scene long ago. My only attempt at VGA so far.
I don't think "monochromatic" is the term you were looking for. Did you mean "indexed"?
I think it looks quite stunning in 191 colors.
-
Okay... Critique time. See if you can get rid of the grey "Meta Area", the thing that has the "Log in", "Entries RSS", "Comments RSS" and "WordPress.org" links, because I feel that it ruins the feel a little, plus it's taking up unneeded and unnecessary space; The only real needed link is "Log In" and I think that could go onto the currently black footer
Yup, I just hadn't gotten around to cleaning that up. Totally agree with you. Also agree with most of the other things you said, esp wrt color. The 2nd image, I agree... but I don't have much VGA fan made stuff to work with! yet...
I also think I might lighten up the 4 icons... get rid of the borders and replace them with Sierra inventory icons (e.g. download would be a treasure chest, documentation would be book) w no border. And use a lighter font (the text being the size it is now, laying out four icons across is a little tough for smaller screens).
-
MI, that KQ3 scene is killer! I'd definitely like to use that, despite it not being monochromatic.
(And yeah, I did mean monochromatic. And even-toned. I don't want noisy backgrounds, because it makes the text on top harder to read and it doesn't look as clean).
-
UGh, I can't believe how difficult it is to get these stupid page builder widgets to do the most obvious thing. I've changed the icons, and managed to extend the row to the full page width (it wasn't before, despite what it looked like). But now each icon is left-aligned inside its parent, so things look "off". I've tried several different things to center align them, but no luck. Can any html/css magicians take a look and see what can be done?
-
/* Remove all of these from style.css */
/*
.blog-post-side-layout .post-loop-content {
float: left;
padding: 10px 0px 8px 3.5%;
width: 68%;
}
*/
#pg-38-0 {
/* These two must go.
margin-left: -15px;
margin-right: -15px;
*/
margin: 0px auto;
padding: 0px;
width: 50%; /* This one is up to you, depending on how much space you'd like. */
}
From <div class="siteorigin-panels-stretch panel-row-style"> remove the margin and padding values.
#pg-38-0 .panel-grid-cell {
display: inline-block;
}
Though I'm tempted to redo the whole freakin' page from scratch. Too much extra bits on the side from Wordpress and the theme.
-
Hmm, that didn't seem to work, they're still left-aligned.
-
Possibly a browser compatibility thing. I did this on Opera 12, and the only other browser I have is IE11. My offer stands.
-
I managed to get it to work in a simpler manner: just by specifying text-align: center on the parent, and removing display: block from the img.
-
I love how this has evolved from a discussion about Sierra / AT&T's "ImagiNation Network" SCI-Version (LSCI) and SCI Companion's ability to load such projects, into a discussion about SCI Companion's new flashy, slick looking website... I don't mind though; At least there's somewhere for such discussions to happen. :P
-
Ah yes, it wasn't 8-bit. I should have said VGA-style (320x190) since it's actually 24-bit colour. Please feel free to use the 8-bit version Kawa made instead.
-
troflip, did you try float right
img {
float: right;
}
-
Phil,
try to use more pronounced outline to the text that's positioned on top of pictures to make it more readable.
In your CSS, add the following line:
text-shadow: -1px -1px 5px #000, 1px -1px 5px #000, -1px 1px 5px #000, 1px 1px 5px #000, -1px -0px 5px #000, 1px -0px 5px #000, 0px 1px 5px #000, 0px -1px 5px #000;
To these elements:
- .home-slider-block-inner
- .xcel-setting-header-type-dark-light .site-branding
The .site-branding element could also benefit from some light transparent background like this:
background-color: rgba(0, 255, 255, 0.25);
-
Yeah, I was going to darken the background of the text-on-the-pictures to make it more readable. It's not in a finished state at all. Ideally I'd like a dark somewhat transparent bar across the full width.
troflip, did you try float right
img {
float: right;
}
What for? It's been a while since I've done a lot of css and stuff, but my understanding was that that was for wrapping text around images. There's no text in this case, just an image. Anyway, problem is already solved.
-
Maybe not, but it's a trick web designers still use to send block elements to the right one after the other instead of on top of the other. It's commonly used in navigation bars, actually.
-
What for? It's been a while since I've done a lot of css and stuff, but my understanding was that that was for wrapping text around images. There's no text in this case, just an image. Anyway, problem is already solved.
No, it is for all sorts of elements to move them regardless of other elements. What you are talking about sound like what you can do simply with the built-in 'img' attribute of 'align'. With float you can even force list items to align horizontally, like the navigation links at the top of this site right above the breadcrumbs. Without the CSS style they would display vertically. It is how I did the 'previous' and 'next' navigation links at the bottom of the SCI specifications and tutorials on the Wiki. They are on the same level with the 'previous' aligned to the left and the 'next' aligned to the right. See this page: http://sciwiki.sierrahelp.com//index.php?title=SCI_Studio_Tutorial_2#Actors
-
But... I want them centered, not right-aligned.
-
Anyone know how I can get an image to display next to some text?
What I'm trying to get:
Some text that wraps to more lines if ***********
it needs to. * *
* *
***********
********** Then this time the text is on the right
* * side of the image.
* *
**********
Now the next one ***********
* *
* *
***********
********** And another one.
* *
* *
**********
One problem is that I want the rows separate. They are always merging together even if they are contained in a div.
And even if I have text adjacent to an img, for some reason the first line of text appears the full row width and on top of the image. Subsequent lines float around it. No combination of float: left or float: right seems to work.
-
One problem is that I want the rows separate. They are always merging together even if they are contained in a div.
"clear: both" on the divs. It shifts that element to below any floating elements that came before.
-
Cool that works :-)