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SCI Programming => SCI Development Tools => Topic started by: fsociety on January 03, 2016, 11:12:58 PM

Title: Linux Build
Post by: fsociety on January 03, 2016, 11:12:58 PM
Thanks for this IDE - discovered it very recently and I am now able to achieve a childhood dream of creating an actual SCI VGA game.  Just wondering how difficult would it be to port the IDE, etc to Linux?
Title: Re: Linux Build
Post by: lskovlun on January 04, 2016, 03:30:42 AM
Thanks for this IDE - discovered it very recently and I am now able to achieve a childhood dream of creating an actual SCI VGA game.  Just wondering how difficult would it be to port the IDE, etc to Linux?
It uses MFC, and I'm not aware of MFC having been cloned.
Title: Re: Linux Build
Post by: Kawa on January 04, 2016, 05:24:17 AM
I have a Linux VM for testing. Should I pour a nice glass of Wine and see?
Title: Re: Linux Build
Post by: lskovlun on January 04, 2016, 05:48:57 AM
I have a Linux VM for testing. Should I pour a nice glass of Wine and see?
Can't resist a pun: Wine is fine - or rather, it was until some point, where it started hanging when opening a menu (right after I'd reported another problem with Wine, which was fixed). It's been a while since I tested new releases; maybe I should.
Title: Re: Linux Build
Post by: Kawa on January 04, 2016, 10:38:19 AM
wine: Unhandled exception 0x40000015 in thread 9 at address 0x8a5d01 (thread 0009)

I don't know what I expected.
Title: Re: Linux Build
Post by: fsociety on January 04, 2016, 10:50:31 PM
The IDE runs fine for me under the latest build of Wine.  Some delays on menus, but other than it is fine.
Title: Re: Linux Build
Post by: troflip on January 05, 2016, 12:01:03 AM
Yeah, it uses MFC. It's unfortunate I didn't choose a cross-platform UI framework (like wxWidgets or something) when I started it years ago, but oh well. The GUI is a large part of the program.