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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: troflip on January 28, 2016, 02:16:07 AM

Title: SCI Quest - exploring the SCI 1.1 engine
Post by: troflip on January 28, 2016, 02:16:07 AM
I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.

It features:
- a complete playable game with a surprise ending!
- 24 rooms
- speech for almost all characters
- a terrible mix of "art" styles
- source code (of course)
- lots of cool palette effects and other special fx.

It's certainly far from a game design masterpiece, but it is intended to show what you can do and how (of course you may find angry comments in the source code to the effect of "I can't get this to work"). Who was it that was asking about how to make a cctv effect? I tried my hand at that in the end scene.

You can get it at the SCI Companion download page:

http://scicompanion.com/download/

(I'll put up a version with an installer once I get Collector's plugin working)
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: MusicallyInspired on January 28, 2016, 11:11:01 AM
Nice!! This will be invaluable! :)
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: lskovlun on January 29, 2016, 03:25:14 PM
Well done! I like!
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: Kawa on January 30, 2016, 04:18:50 AM
So I just beat this, and I have just one thing to say about the ending: Phil, you're a dick.
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: troflip on January 30, 2016, 10:50:08 AM
hehehe
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: Collector on February 20, 2016, 11:03:03 PM
This now has a Wiki page. http://sciwiki.sierrahelp.com/index.php?title=SCI_Quest:_Exploring_the_SCI_1.1_Engine
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: troflip on February 21, 2016, 05:48:28 PM
Thanks for doing that!
Title: Re: SCI Quest - exploring the SCI 1.1 engine
Post by: Collector on February 21, 2016, 06:44:17 PM
You can edit it to suit what you want. I also used Publisher with to make an installer, which is linked to on its Wiki page. I was trying to promote Companion and thought that this game might be a better means of promoting it.