Community
General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: Collector on March 31, 2016, 06:59:35 PM
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Anyone want to do a Dr. Who game?
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You're joking, right?
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Of course. I was just playing around with the importing ani GIFs.
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For what it's worth, it's a good SEQ. Though I have to wonder how you did it, because I still only get 24-bit frames when I try.
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I just down sampled and saved the GIF before importing into the GUI version of the tool. I suppose that an ideal version of the tool would have some photo editing capabilities, but that would dramatically expand the complexity of it. As it is you can open an image in the list in your default photo editor via the context menu on its thumbnail or in the list.
Perhaps resaving helps as it forces it to remain 8-bit paletted.
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I only managed to convert these clouds to SEQ by abusing gifsicle, considering I still couldn't get .Net to return 8-bit images from a format that can't even be anything higher than 8-bit.
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Do you have a link to the original GIF?
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Another one.
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Do you have a link to the original GIF?
Not anymore, I'm afraid. It was on Imgur, but now it's gone and I don't have it anymore -- only the loose frames.
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I found it. Again a quick downsampling to 320x200 of the animated GIF produced a valid SEQ with an import with the GUI version.
One thing that I noticed is that it is adding a black screen for the first screen. If you save multiple times it keeps adding one more. With the GUI I could just have it delete the first frame, but this would not be consistent and could remove a frame that should not be removed. I haven't looked through your class to see what may be causing it, yet.