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General and Everything Else => Everything-Else => Topic started by: claudehuggins on October 18, 2016, 10:47:22 AM
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I recently amassed a huge collection of DOS games, and while going through them, I ran across a copy of the Adventure Game Toolkit. I thought it was real neat-o (I had never seen it before, and I had been looking for something like this for ages), and I decided to attempt making a game with it.
My issue is... I can't find anything on it. My copy didn't come with any sort of manual or documentation. I can learn enough to get going from taking a gander at the example games, and I've got a nice solid demo working this way, but there's things I want to do that I have no idea how or if it's even possible, which aren't in the example games.
I couldn't find any resources online (found some downloadables, but the only device I have with stable internet right now is my phone so I can't download anything), and was wondering if anyone here was familiar with or had any experience with the engine?
EDIT: My roommates managed to stay connected on the wifi for a while on their computer, so I used that to download some (alleged) documentation. I'll read through it later and see if it's what I'm looking for.
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Relevant IF Archive locations:
http://www.ifarchive.org/indexes/if-archiveXprogrammingXagt.html (http://www.ifarchive.org/indexes/if-archiveXprogrammingXagt.html)
http://www.ifarchive.org/indexes/if-archiveXgamesXagt.html (http://www.ifarchive.org/indexes/if-archiveXgamesXagt.html)
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I located those pages a few hours ago during downtime running errands (there was wifi); I was going to mention it in another edit but didn't have the time. Good to see I found the right place.
Both the pages Kawa listed and the files I downloaded were for the most part exactly what I was looking for. Thanks ;D
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Nar karrdi.
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I made several attempts at using AGT when it first came out. I don't recall if I ever managed to create a full game or not. I remember that I had a three ring binder of the documentation that I printed out on tractor-feed paper.
Takes me back. Way, way back. Thanks Claude.
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I made several attempts at using AGT when it first came out. I don't recall if I ever managed to create a full game or not. I remember that I had a three ring binder of the documentation that I printed out on tractor-feed paper.
Takes me back. Way, way back. Thanks Claude.
I can see the draw; the language is very easy to understand and in my limited experience it's really fun and satisfying to use.
I'm hoping to make something out of it once I feel satisfied with my test/experimentation demos.