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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: troflip on March 01, 2017, 11:00:01 AM

Title: Text parser -> speech recognition
Post by: troflip on March 01, 2017, 11:00:01 AM
Space Quest 3 with speech recognition :P. Have a look:

https://twitter.com/IceFallGames/status/836968096455761920

Title: Re: Text parser -> speech recognition
Post by: OmerMor on March 01, 2017, 03:55:15 PM
Cool!  ;D
Title: Re: Text parser -> speech recognition
Post by: Kawa on March 01, 2017, 04:57:34 PM
You're a madman, Phil.
Title: Re: Text parser -> speech recognition
Post by: MusicallyInspired on March 01, 2017, 05:17:43 PM
Hah! That's sooo awesome!
Title: Re: Text parser -> speech recognition
Post by: troflip on March 01, 2017, 05:26:51 PM
ScummVM could easily do something like this for their Windows (10) binary... it didn't require any changes to the game.

I propose that it be on by default, along with undithering :P.  j/k


I build a grammar out of the words in the game, but unfortunately Unity's API forces it to be loaded from an XML file. This means it's one set of words everywhere. If I used the Windows APIs directly, I think that lets me build a grammar at runtime, which would make it easier to tailor the words for the specific room in question (making the recognizer more accurate).