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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: MusicallyInspired on April 29, 2017, 12:22:17 PM

Title: ScummVM ready for 32-bit SCI testing
Post by: MusicallyInspired on April 29, 2017, 12:22:17 PM
ScummVM has announced that their latest daily builds (https://www.scummvm.org/downloads/#daily) apparently can handle the following 32-bit SCI games:

* Gabriel Knight
* Gabriel Knight 2
* King's Quest VII
* King's Questions
* Leisure Suit Larry 6 (hi-res)
* Phantasmagoria
* Police Quest 4
* Shivers
* Space Quest 6
* Torin's Passage

It also says that some changes might affect older SCI games as well. I'd say it's about time. I haven't tried it yet, though.
Title: Re: ScummVM ready for 32-bit SCI testing
Post by: Kawa on April 29, 2017, 02:21:25 PM
Besides a lack of speech that's entirely my fault, LSL6 seems to work okay.

Edit: turned out I already had two saves for KQ7 (how?). #1 in the Continue screen was preselected. I click Delete, the now blank item remains selected. I click Delete, get kicked to the main menu, click Continue again...
Quote
lookupSelector: Attempt to send to non-object or invalid script. Address 0000:0000, method selectGameRoom
oom 23, script 23, localCall ffffffff)!
Edit: Continue now does not work at all anymore.
Title: Re: ScummVM ready for 32-bit SCI testing
Post by: MusicallyInspired on April 29, 2017, 03:30:57 PM
Yeah, I tried playing the SQ6 demo and adjusting the Music Volume slider crashed the game.
Title: Re: ScummVM ready for 32-bit SCI testing
Post by: OmerMor on May 01, 2017, 06:35:04 AM
Did you file a bug report?