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SCI Programming => SCI Syntax Help => Topic started by: jtyler125 on March 07, 2007, 05:11:46 PM
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Ok can someone put up a sample simple script showing how to make an object in my inventory appear on the screen after I say put key on table for example. And then it comes out of my inventory...I need this to finish my game.
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I'm just winging this, since I'm at work now and can't test it... but given your inventory key is identified with INV_KEY, I think it might look like:
In your room, define a key Prop:
(instance keyOnTable of Prop
(properties
x 100
y 130
view 100
)
)
In your room's init method:
// If the inventory key is owned by this room, make the "key on table" visual show up:
(var invItem)
(= invItem (send gInv:at(INV_KEY)))
(if (send invItem:ownedBy(gRoomNumber))
(keyOnTable:init())
)
Then in the RoomScript's handleEVent method:
(if (Said('put/key/table'))
(if (send gEgo:has(INV_KEY))
(send gEgo:put(INV_KEY gRoomNumber)) // Give inventory key from the ego to the room
(keyOnTable:init()) // Make the "key on table" visual show up
)
(else
Print("You don't have the key")
)
)
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Thanks Tro,
I actually banged out a yucky way to make it work using what was up there already and it seems to work good enough for now.
Now I need to make a deathhandler come up when I try to leave the room unless I have a certain amount of points any takers on what that script might look like:
Thanks,
JT