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SCI Programming => SCI Community How To's & Tutorials => Topic started by: Pakolmo on October 10, 2022, 11:16:06 PM
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Hi!
My dream is Al Lowe I do a remake of Leisure Suit Larry 3 with the Point and click template. I am using SCICOMPANION 3 to compiling the game script. But I need a lot of good luck and known my firsts steps.
I need a cursor with opctions: Use, Look, Smell, Pick up.
I need use the new cursor with screen objets.
I am trying to know the point and click template from tools.
I need all your help because I think It's very difficult to me. But I think you can help me with my fists steps, then I will can do all the rooms.
Thanks for advance.
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So basically you want to do this, but with Larry 3?
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Yes. I want do all the LSL3 controled by mouse with or without the text parser.
Is it a Space Quest III remake as I want???
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It's a SQ3 remake attempt of mine. It's quite a task, though lots of code can be elided by the Message system -- there's no need to write "if user looks at this, say that" -- but it's still quite a bit of work just to get this one screen done.
For LSL3 at least you can find the original source code, which is much easier to read and thus rewrite than a decompilation.
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I need your help. It is I need. Please. Can you help me send me the sorcecode?
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Sending you the source code for LSL3 (which I have) wouldn't do you any good if you don't know what to do with it.
If this is your first time working with SCI, I strongly suggest you do some smaller projects first, to learn the ropes. You don't have to show anything, you don't have to release anything. Just learn from it, and then try tackling a remake.
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It is my third project.
My first project was the Phantasgoria (https://pakolmo.netlify.app/phantasmagoria1) Spanish Translation with subtitles.
My second project was a King's Quest V (https://drive.google.com/file/d/15TAS-YHuLSkSWsxH7z416aXq0gvQdmry/view) with Texts and Sounds.
Please, help me a little more. I learn quickly.
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It's a SQ3 remake attempt of mine. It's still quite a bit of work just to get this one screen done.
It's interesting to note a few months ago after some decades a remake was finally released called Space Quest 3D.
Its author abandoned SCI though (or never tried it in the first place) in favor of Unity Engine (you might say the biggest difference it caused was room-less corridors):
https://spacequest.fandom.com/wiki/Space_Quest_3D:_The_Pirates_of_Pestulon