Community
AGI Programming => Mega Tokyo AGI Archive => Topic started by: HWM on February 16, 2002, 04:09:54 PM
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Hank's Quest
A new, completed, fan-made AGI game:
http://members.tripodnet.nl/~femo/
or go directly to the download area:
http://members.tripodnet.nl/~femo/download.htm
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wow! the screenshots look great. I'm going to check it out.
- Nick
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Looks cool. I am going to put it up on my site along with a few other games next time I update it.
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Have you tried submitting the news to any of the other adventure game developer sites? AGI might need the exposure.
- Nick
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Like?
btw: Sorry for the long delay, I exceeded my data-limit last month....
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http://www.adventuredeveloper.com/
I know there's others.
- Nick
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crap.. the site's down.. are there any plans of resurrecting the site?
- Nick
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Tripodnet changed URL's i suppose... So the new URL is:
http://members.lycos.nl/femo
There is a chance that the new adress doesn't work, since the promised redirection also doesn't.. It gives a "connection failed" here, but anyway.......
So please update your links (if you had any)....
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Since Tripod/Lycos decided to destroy our site with some ad that overlaps the whole mainpage, we've moved to: http://home.deds.nl/~femo/
Also, a new version of Hank's Quest is uploaded, for those who are interested. It contains the following bugfixes:
- Fixed some stupid spelling mistakes, grammar errors, etc.
- The notorious(?) "CALL [someone]" plot-hole is fixed
- More (logical) synonyms
- Besides "GIVE [someone] [object]", "GIVE [object] TO [someone]" is also available now (stupid bug)
- Little work on the German lesson scene
- Important! Tom can now be given objects!
- Wandering through the air in the backgarden isn't possible anymore
- The talkin' to pops and get points bug fixed
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Hey, I had a request from somebody at my site for a walkthrough for Hank's Quest. Do you have one?
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Hey congrats.. I'll check it out when i have time.
have you had time to work on that other agi game?
- Nick
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About the solution:
Like stated in the FAQ: "Feel free to make one."
About the upcoming game:
We're working on it...