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AGI Programming => Mega Tokyo AGI Archive => Topic started by: R Singh on January 10, 2002, 12:52:30 PM
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I made a game based on scarcity for my econ class. I went up to present and the game didn't work! I was kinda mad. What's a interpreter for winNT?
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Only three interpreters that I know of work for win. NAGI, Sarien, and AGIL. I would recomend either NAGI or Sarien both can be found on my web site. AGIL of course is just now beginning to support windows and has a few bugs so I would not try it until the arrow keys are fixed.
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Excuse me: AGIL is only just beginning to exist. The project is like just over a month old. I think it's working damn well so far.
It has come to my attention that the cursor keys actually do work on some systems, but not on all. I really don't understant SDL's key handling API. I would think it was broken, but some programs actually do work.
Do the keypad cursor keys work? They do on all systems I have tried. I will add some translation code in the next release (soon) that will translate the cursor block to the keypad. (Unless I figure out how SDL is supposed to work.)
The next release also has item selection in the inventory screen and Multi-slot saved games!
(And some bug fixes)
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I think AGIL is going along nicely! keep up the work.
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I ment no disrespect I like AGIL but it's bugs in windows make it not a good choice for what he wants. Did not mean to offend you about that. Can't wait to see the next release of AGIL.
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Thanks for the nice comments.
The next release of AGIL is practically ready, just need to fix that keyboard stuff. This is a problem, because it works on the only 'doze box I have access to (Windoze95 on Pentium133, my old box, also has no sound).
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I can do testing of AGIL on windows98 with Intel Celeron 433MHz processor with sound.
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Cool.