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AGI Programming => Mega Tokyo AGI Archive => Topic started by: RaDIaT1oN on December 01, 2001, 02:19:36 AM
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Can anybody help?
I'm writing yet another effort at an AGI implementation for Linux. I looked at other efforts, Sarien, etc. and was not pleased with what I saw. I thought about working on those, but my programming skills are rusty, and I realised that I would never understand the stuff unless I worked through it from nothing.
I have a little working so far, and am facing problems with the AGI logics positioning view objects in illegal positions, ie. above the horizon, on unconditional barriers, etc. I can think of ways around this, but if somebody knows how Sierra's AGI solved this problem it would be greatly helpful.
Any replies would be appreciated
RaDIaT1oN
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I can tell you that Sierra's AGI engine handles illegal positions by automatically putting an object into a legal position. As for the algorithm that handles that case, I'm not sure, though you might try some experimentation to see what it does. It's most likely non-random.