Community
SCI Programming => SCI Syntax Help => Topic started by: dandyvandy7 on November 18, 2010, 07:15:41 PM
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I'm a beginner attempting to make a cop game using the police quest 1 resources.
How difficult is it to replicate the driving aspect of the police quest 1 game? I assume each section of the map is a new room and the ego turns into the police vehicle?
Am I in way over my head?
I have nothing but time, so i'm willing to learn.
Are there any other sites out there that will help me learn how to accomplish my goal of making a new police game?
thanks,
Dave
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What game interpreter were you thinking about using? The original PQ1 used AGI, however you could use the resources from PQ1 and remake it into an SCI game (similar to what Cloudee did with Black Cauldron). I have no experience with AGI games (and still in the beginning learning stages with SCI), however on the surface, the engines seem very similar.
You seem to be on the right track with your initial thoughts: I'd think a map would be a room, and the vehicle would be the ego.
There are lots of sites out there for playing Sierra-style games, but much fewer dedicated to programming them. It's worth checking out the AGI discussions on this board (and several others, I'd imagine) for an idea of the current state of the AGI programming community. As for the SCI programming community, this site sure seems to be it (someone please correct me if I am wrong).
Given enough time I'm sure your efforts will pay off...
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Definitely not wrong.
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The engines are similar in that they use similar resources, but the programming syntax is different. But yeah, that's a good place to start, a room and a view.
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Don't forget that there is already an SCI version of PQ1.
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Yeah, I was actually trying to make my own police quest game with my own story just using the resources from PQ1.
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PQ1SCI is a VGA game. If you are going to use SCI Companion you should use PQ2 for your graphics.